==============================================================================
==================== Neverwinter Nights - Reference Guide ====================
====================         Revision  4.02.10.18         ====================
==============================================================================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) PRELUDE - Academy
  (1) CHAPTER 1 - The Wailing and the Waterdhavians
     (1.1) City Core
     (1.2) Beggar's Nest
     (1.3) Peninsula
     (1.4) No-Man's-Land
     (1.5) Barricades
     (1.6) Blacklake
     (1.7) Docks
     (1.8) Castle Never
     (1.9) Road to Helm's Hold
  (2) CHAPTER 2 - The Search for the Cult
     (2.1) Port Llast
     (2.2) North Road
     (2.3) Green Griffon Inn
     (2.4) East Road
     (2.5) Druid Encampment
     (2.6) Deep Woods
     (2.7) Heart of the Forest
     (2.8) South Road
     (2.9) Farmland
    (2.10) Haunted Forest
    (2.11) Charwood
    (2.12) Luskan
    (2.13) Docks
    (2.14) Host Tower
  (3) CHAPTER 3 - The Words of Power
     (3.1) Beorunna's Well
     (3.2) Coldwood
     (3.3) Coldwood (Layenne's Tomb)
     (3.4) Coldwood (Wizard's Circle)
     (3.5) Countryside
     (3.6) Fort Ilkard
     (3.7) Homesteads
     (3.8) Ruins
     (3.9) Moonwood
    (3.10) Moonwood (Caves)
    (3.11) Spine of the World
  (4) CHAPTER 4 - The Final Battle
     (4.1) City Core
     (4.2) War Zone
     (4.3) Source Stone

APPENDIX
  (A) Character Creation
     (A.1) Gender
     (A.2) Alignment
     (A.3) Abilities
     (A.4) Race
     (A.5) Class
     (A.6) Skills
     (A.7) Multiclass
     (A.8) Multiplayer
     (A.9) Shapeshift
  (B) Henchmen
     (B.1) Tomi Grin Undergallows
     (B.2) Boddyknock Glinckle
     (B.3) Daelan Red Tiger
     (B.4) Grimgnaw
     (B.5) Linu La'Neral
     (B.6) Sharwyn
  (C) Custom Items
     (C.1) Marrok's Forge
     (C.2) Imaskarran Tomes
     (C.3) Alchemist's Apparatus
     (C.4) Fantabulous Contrapulator
     (C.5) Hasuraman's Tomes
     (C.6) Barun Silverblade
  (D) Stores
     (D.1) General Store
     (D.2) General Store +1
     (D.3) General Store +2
     (D.4) General Store +3
     (D.5) Weapon Store
     (D.6) Weapon Store +1
     (D.7) Weapon Store +2
     (D.8) Weapon Store +3
     (D.9) Temple Store
    (D.10) Temple Store +1
    (D.11) Temple Store +2
    (D.12) Temple Store +3
    (D.13) Druid Store
    (D.14) Druid Store +1
    (D.15) Druid Store +2
    (D.16) Druid Store +3
    (D.17) Rogue Store
    (D.18) Rogue Store +1
    (D.19) Rogue Store +2
    (D.20) Magic Store
    (D.21) Magic Store +1
    (D.22) Magic Store +2
    (D.23) Magic Store +3
    (D.24) Merchant Store
    (D.25) Merchant Store +1
    (D.26) Other Stores
  (E) Items
     (E.1) Tiny Weapons
     (E.2) Small Weapons
     (E.3) Medium Weapons
     (E.4) Large Weapons
     (E.5) Ammunition
     (E.6) Robes
     (E.7) Light Armor
     (E.8) Medium Armor
     (E.9) Heavy Armor
    (E.10) Shields
    (E.11) Helmets
    (E.12) Gauntlets, Gloves and Bracers
    (E.13) Belts and Girdles
    (E.14) Boots
    (E.15) Cloaks
    (E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
    (E.17) Rings
    (E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
    (E.19) Potions
    (E.20) Scrolls Innate Level 0
    (E.21) Scrolls Innate Level 1
    (E.22) Scrolls Innate Level 2
    (E.23) Scrolls Innate Level 3
    (E.24) Scrolls Innate Level 4
    (E.25) Scrolls Innate Level 5
    (E.26) Scrolls Innate Level 6
    (E.27) Scrolls Innate Level 7
    (E.28) Scrolls Innate Level 8
    (E.29) Scrolls Innate Level 9
    (E.30) Trap Kits
    (E.31) Gems
    (E.32) Miscellaneous
  (F) Unanswered Questions
  (G) Addendum
  (H) Credits and Revision History
  (I) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is not a walkthrough but more of a quick reference.  For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory.  If you want to know where
every piece of Adamantine can be found, just do a text search.

Note: The game was played with patch 1.25.6741

==============================================================================
= Area Guide =================================================================
==============================================================================

Key

  XP - Experience Point      STR - Strength
  HP - Hit Point             DEX - Dexterity
  SP - Skill Point           CON - Constitution
  AC - Armor Class           INT - Intelligence
  GP - Gold Piece            WIS - Wisdom
  DC - Difficulty Class      CHA - Charisma
  res - Resistance

Notes

 - Most treasure is random.  If you save the game before opening a container
   or killing an enemy you can reload it to get a different item.  Only items
   that are the same every time are listed below.

Tips

 - After speaking to someone, speak to them again as they may have something
   else to say.
 - The more companions you have and the higher their level, the less XP you
   get.  One trick is to unsummon any creatures just before killing an enemy.
   A better trick is have companions that are a lower level than you as this
   will increase the XP you get.  Quest rewards are not affected by this.
 - Since quest XP is the same regardless of your level, but other XP decreases
   as you go up in levels, you will get a higher total XP if you complete as
   much of each quest as you can before then claiming the rewards.
 - Recover and sell traps rather than disarm them.
 - If you have a familiar or animal companion you can heal it by talking to
   it and feeding it.
 - Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
   use by Barun Silverblade in Chapter 3.

==============================================================================

(0) PRELUDE - Academy
  Senior Barracks
    Paval (Bim's brother)
    Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
  Training Halls
    Olgerd GENERAL STORE - inventory and store tutorial
    Berna - map and journal tutorial
    Herban - combat training
      Quest: Complete melee and ranged tests
      Reward: Minor Spike Trap Kit x2
    Corporal Dendy - melee weapon training
    Corporal Hewwet - ranged weapon training
    Erdan
    Gilbert
    Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
    Ferdinand (Keeper of Exotic Creatures)
    Jaroo - arcane magic training
      Quest: Destroy the statue using a spell
      Reward: Minor Spike Trap Kit x2
    Zedir
    Chandra
    Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
    Elynwyd - divine magic training
    Ansel
    Tabitha
    Ketta - rogue skill training
      Quest: Get Rogue Key
      Reward: Minor Spike Trap Kit x2
    Bruno - pick pocket or use persude to get key
    Shade
    Silk
  Graduation Chamber
    Lady Aribeth de Tylmarande - Aribeth's Key
    Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
  Academy
    Pavel HENCHMAN
    Geldar - raises your XP to 1000 (level 2)
    Mysterious Mage
  Stables
    Watchknight Desther Indelayne
    Abbot Fenthick Moss - raises your XP to 3000 (level 3)
    Yuan-Ti, Dryad

==============================================================================

(1) CHAPTER 1 - The Wailing and the Waterdhavians

         (1.6)
           |
         (1.5)
           |
  (1.7)  (1.4)
    |      |
     ----(1.1)--(1.2)
           |
         (1.3)

(1.1) City Core
    Bethany
      Quest: Make the Peninsula safe
      Reward: Good+3
    Nyatar DRUID STORE
      Quest: Free a brown bear, panther, wolf and lion from Blacklake Zoo
      Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy
      Reward: 200XP, 400GP
      Persuade: Ironwood
    Priest of Helm
    Merchant MERCHANT STORE
    Ibarum (City Gate)
    Mulland the Administrator
    Mano (Begger's Nest Gate)
    Halion, Eravian
    Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
  Sanatorium
    Abbot Fenthick Moss
      Quest: Each Anonymous Letter you give him
      Reward: 50XP, 300GP
      Persuade: 50GP
    Watchknight Desther Indelayne
  Hall of Justice (Temple of Tyr)
    Lady Aribeth de Tylmarande TEMPLE STORE
      Quest: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
        Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
      Gives You: Stone of Recall
      Reward: 150XP and 500GP each
    Sergol (Keeper of the Portal)
    Tomi Grin Undergallows HENCHMAN
    Divining Pool
  Apse
    Reverend Judge Oleff Uskar
      Quest: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
         Ancient Chronicles of Halueth Never
      Gives You: Letter from Oleff to take to Briley
      Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
      Persuade: Adamantine
      Quest: Get Jacob's Quill from Gilles
      Reward: 500GP, Good+3
      Quest: Give Oleff the Letter from Ophala
      Reward: Writ from Oleff and bribe him for 500GP
  Cloaktower
    Eltoora Sarptyl MAGIC STORE
      Quest: Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood
      Gives You: Eltoora's Key
      Reward: 300XP
      Quest: Use the wands in the given order to defeat the minogon
      Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
  Cloaktower Portal
    Stones - Elemental Wand of Earth
    Divining Pool - Elemental Wand of Water
    Alchemist's Apparatus - Elemental Wand of Air
    Woodpile - Elemental Wand of Fire
    Minogon
  Trade of Blades
    Graxx - sells you Gauntlet Pass for 50GP
    Merchant MERCHANT STORE
    Boddyknock Glinckle HENCHMAN
    Daelan Red Tiger HENCHMAN
    Linu La'Neral HENCHMAN
    Grimgnaw HENCHMAN
    Sharwyn HENCHMAN
  Shining Knight Arms and Armor
    Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
  Marrok's Forge
    Marrok - makes custom items (see Appendix C.1)
      Gives You: Recipes of the Forge
  Moonstone Mask (Level 1)
    Ophala Cheldarstorm
      Quest: Get Writ from Oleff to get into back room
      Gives You: Letter from Ophala to take to Oleff
      Reward: Moonstone Mask Back Room Key
      Quest: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
        Gilded Urn
      Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
      Persuade: Diamond
    Gilles - talks to you once you have Letter from Oleff
      Gives You: Jacob's Quill
      Quest: Give him Oleff's 3 artifacts instead
      Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
    Torgo ROGUE STORE - sells you Pass Coin for 200GP
    Clancy
  Moonstone Mask (Level 2)
  Moonstone Mask (Level 3)
    Tamora - threaten or kill Hoff in the Docks for 50XP, Good+3
      Gives You: Tamora's Brooch
      Evil: Sell Hoff the brooch for 200GP, Evil+5
    Luce
    Tanith
  Refugee Shelter
    Kyle
  House
    Winthorp, William, Cabbage, Issabon
  House
    Belarian
  Storage

(1.2) Beggar's Nest
    Gate Captain Ergus - talks about Walters but gives no reward
    Plague Victim Pyre - light with a torch for 25XP
    Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
    Aldo
      Quest: Find Hector
      Reward: 100XP
    Mattily
  Thomas Wheelright (Wagon Repair)
    Hector - take him to Aldo
    Bookshelf - Official Document
  Shining Serpant Inn
    Harben Ashensmith
      Quest: Find the source of the zombie infestation
      Reward: 500GP, Amulet of Natural Armor +2
      Persuade: 100GP
    Drake - talks about undead but gives no reward
    Callahan
  Temple of Helm (Helmite Sanctuary)
    Bertrand
      Quest: Find Journal of Marcus Penhold, Penhold Staff
      Reward: Give him journal - 50XP
            and give him staff - 400GP, 100XP, Good+3
          Or: Sell him journal - 50XP, 400GP, Evil+3
            and sell the staff - 1243GP
    Priest of Helm TEMPLE STORE
  House (Barricaded Home)
    Jemanie
      Quest: Find Torin
      Gives You: Estate Ward Stone
      Reward: 100XP
      Persuade: 50GP
  House (Barricaded Home)
    Krestal - talks about Drawl but gives no reward
  House
    Holga
  Siril's Bakery (Barricaded Home)
    Body of Siril the Baker - Leaven Bread Recipe
    Cabinet - Fairy Dust
  Arcane Laboratory (Wizard Lab)
    Fire Mephit
    Woodpile - Kindling Wood
  Snake Cult Estate (Strange Building)
    Table - Gargoyle Skull
    Snake Cult Leader
    Bookshelf - In Service of Gulnan book
  Warehouse
    Sword Coast Boy
    Drawl - Dire Mace +1
    Weapon Rack - Club +1
    Walters
      Quest: Clear out the undead so Walters can escape safely
      Reward: 50XP
  Crypts
  Great Graveyard
    Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
      to open the door
  Tomb
    Sarcophagus - Ancient Chronicles of Halueth Never
  Warrens of the Damned
    Sarcophagus - Armor of Comfort
    Corpse of Torin - Ancient Key, Torin's Ring
    Armoire - Ancient Key, Crumpled Note, Magic Bag
    Cabinet - Gulnan's Journal
    Jared - you might as well kill him
    Chest - In Service of Cyric book
    Pedestal - destroy it for 200XP
    Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.3) Peninsula
    Gate Captain Kipp
    Ms Dulcimae (Maid for Lady Tanglebrook)
      Quest: Escort her to the district gate
      Reward: 62XP, Good+3
    Master Johns (Butler for Lady Tanglebrook)
      Quest: Escort him to the district gate
      Reward: 62XP, Good+3
    Welcome Mat - Tanglebrook Key
    Priest of Helm TEMPLE STORE
    Gang Leader
  House
    Forlorn Woman
  Militia HQ
    Sedos Sebile
      Quest: Get inside prison, show her the Devourer's Brain
      Reward: 300GP
      Persuade: 75GP
  Mizzenmast Mercantile
    Merchant MERCHANT STORE
  House
    Jones
  Tomb (of Miaslaznia Fairblade)
    Briley
    Chest - Halueth Dig Logbook, Ceremonial Shield, Arrow and Sword
  Arcane Laboratory (Wizard Lab)
    Earth Mephit
    Stones - Rare Earth Clay
  Sewers
    Gang Leader - Prison Key
  Prison Barracks
  Tanglebrook Estate
    Bookshelf - Lady Tanglebrook's Journal
    Weapon Rack - Dagger +1
    Alchemist's Apparatus - Celestial Elixir
  Tanglebrook Tunnels
    Pawn - destroy it to disarm the traps
    Body of Lady Tanglebrook - Two-Bladed Sword +1
  Prison Main Floor
    Dhanis the Thug
    Former Guard - gives no reward
    Gang Leader
    Bookshelf - Prison Logbook, Prison Storeroom Key
  Containment Level
    Emernik - gives no reward
    Escaped Sorcerer
  The Pits
    Escaped Sorcerer
    Gang Leader
    Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
      here then quickly kill him as he leaves him for no loss of reputation
    Bag - Head Gaoler's Journal
  Lair of the Devourer
    Former Guard x4 - persuade them to leave
    Head Gaoler Alaefin - kill him
    Intellect Devourer - 200XP, Devourer's Brain

(1.4) No-Man's-Land
    Cendran
      Quest: Kill Loxar
      Reward: 100XP, Good+3
    House
      Loxar - Head of Loxar, Adamantine, Cloak of Elvenkind
    House
      Desk - Alaganda's Silver Ring

(1.5) Barricades
    Gate Captain Harn

(1.6) Blacklake
    Punkin - persuade her to tell you the secret word
    Formosa Laitannen
      Quest: Get Meldanen's Master Key and Meldanen's Silver Tooth
      Reward: 500GP, Periapt of Wisdom +1
      Persuade: 150GP
      Kill her: Gloves of the Rogue
    Milly - tells you about the secret passage in her house
    Orrean - Key to Meldanen Estate
    Rumbottom Estate Guard
    Hodge Estate Guard
  Board Laid Bare
    Thurin
      Quest: Find Samuel
      Persuade: 100GP up front
      Reward: 300GP, 125XP
      Persuade: 75GP
    Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
      Quest: Beat Claudus
      Reward: 50GP every week
  Gauntlet
    Kellisai - talk to her when you are ready to fight
    Keener, Hrusk, Fashi, Agar, Claudus
  Arena
    Round 1: Hrusk - 50XP, Gauntlet Award First Round
    Round 2: Fashi - Gauntlet Award Second Round
    Round 3: Agar - 50XP, Gauntlet Award Third Round
    Round 4: Claudus - 200XP, Gauntlet Championship Award
  House
    Telma - persuade her to tell you the secret word
    Bookshelf - secret passage
  Passage
    Chest - Note "A splinter delivered in flight"
      Put Ceremonial Arrow in the chest to open the door
  Never's Tomb
    Sword of Never x4
    Sarcophagus - Halueth's Rusted Armor, Greataxe +1
  Rumbottom Estate
    Lord Thoms Rumbottom
    Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
  Hodge Estate
    Cook
    Chest - Gilded Urn, Note from Hodge, Club +1
  Nobleman Residence
  Nobleman Residence
  Milly's House
  Meldanen's Estate
    Desk - Meldanen's West Wing Key
    Desk - Journal of Meldanen
    Grommin - persuade him to open the door, kill him if you want
    Chest - Meldanen Prison Key
    Samuel - set him free for 100XP, Good+3
  Meldanen's Sanctum
    Weapon Rack - Greatsword+1
    Meldanen Apprentice
    Cabinet - Silver Chalice of Moonbow
    Alchemist's Apparatus - Dragon Blood
    Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
    Meldanen - fight him until he surrenders
      Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
      Quest: Kill Formosa
      Reward: 500GP
      Kill him: Staff of Meldanen
  Meldanen's Warehouse
  Zoo
    House Guard
    Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
    Master of the Pens
    Montgomery "Sureshot" Weatherspoon - Longbow+1, Adamantine
    Brown Bear, Panther, Wolf and Lion
      Quest: Get them to the tree outside
      Reward: 19XP each (BUG - you get 19XP every time you speak to them)
  Grove
    Tree - use the Transport Via Plants Scroll on it
  Arcane Laboratory (Wizard Lab)
    Air Mephit
    Alchemist's Apparatus - Puff of Fog

(1.7) Docks
    Gate Captain Soren
    Neibor
    Hemmel Masterson, Agnes Masterson, Morden
      Quest: Get Masterson Family Amulet from Callik
      Reward: 150XP, 500GP, Longsword +1
      Persuade: Masterson Family Amulet (AC Natural+1)
    Helmite
    Hoff
    Jace
    Festiliard
    Androd Estate Guard
    Bloodsailor - Bloodsailor Uniform
    Chest - Uthgardt Iron Brooch
  Golden Apple
    Gilda
  Twenty in a Quiver
    Jerol GENERAL STORE +1
  Androd Estate
    Lord Androd Golden
    Cabinet - Gaudy Statuette, Androd's Key, Sickle+1
  Locked House
    Bloodsailor Lieutenant
    Chest - Tavern Key, Orders from Callik
  Seedy Tavern (Level 1)
    Avista (Doorman)
    Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
      The items are listed in order of value for money
      Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
      Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
      Large Shield 9SC, Brestplate +1 15SC
    Wittian
    Jalek - beat him in a drinking contest to be able to speak to Christov
      Round 1: Neverwintan Sailor Spirit    CON 11
      Round 2: Dockside Dunn's              CON 12
      Round 3: Orc Blood Brew               CON 13
      Round 4: Dwarven Red Eye              CON 14 - You pass
      Round 5: Thayvian Fire Juice          CON 15
      Round 6: Catoblepas Death Cheese Wine CON 16
      Round 7: Dark Elven T'Keela           CON 17
      Round 8: Screaming Harpy              CON 18
      Round 9: Scurrd                       CON 19 - Jalek passes out
    Christov - gives you Tavern Key
    Chef - asks you for the password for the Bloodsailor Hideout
  Seedy Tavern (Level 2)
    Ulfnog - tells you the password
  Bloodsailor Hideout (Level 1)
    Bloodsailor Lieutenant
    Chest - Diamond
  Bloodsailor Hideout (Level 2)
    Bloodsailor Lieutenant
    Dara'nei - gives you Dara'nei's Locket
    Weapon Rack - Dire Mace +1
    Chest - Large Box
  Silver Sails Trading Company
    Chest - Dragon Blood
    Strange Door - opened with Dara'nei's Locket
  Aqueducts (entered from Silver Sails)
    Charon - provides transport to the Sewers
    Chest - Note "Tooth of the forge"
      Put Ceremonial Sword in the chest to open the door
  Tomb
    Sarcophagus - Ancient Symbol of Tyr
    Ghoul Lord x3
  Aqueducts (entered from the Docks)
    Bloodsailor Lieutenant
    Charon - provides transport to the Sewers
  Sewers
    Callik - Masterson Family Amulet, Fairy Dust
    Vengaul Bloodsail "The Scarlet Blade"
    Crate - Cockatrice Feather, 200XP
  Arcane Laboratory (Wizard Lab)
    Water Mephit
    Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.8) Castle Never
  Ritual Chamber
    Judge Oleff Uskar
    Sergol (Keeper of the Portal)
    Watchknight Desther Indelayne
    Abbot Fenthick Moss
    Lady Aribeth de Tylmarande
    Lord Nasher Alagondar
    False Helmite x6

(1.9) Road to Helm's Hold
    Bregan
    Strange Visage
  Farmhouse
  Barn
  Courtyard
    Corpse - Etched Gem
  Helm's Hold
    Pedestal - put Etched Gem in here for 50XP
    Guardian Armor x4 - will only attack if you don't do the above
    Chaohinon of the Void
      Quest (Evil): Get Black Grimoire and Complete the Ritual
      Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
        increased abilities for a short while
      Bonus: If you are Chaotic Evil you will also get Dragon Slippers
      Quest (Good): Get Black Grimoire and Banish the Demon
      Reward: 375XP
      Quest (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
      Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
        or an insight into events
      Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
    Bookshelf - Black Grimoire
    False Helmite Elite
    Bookshelf - Book of Helm
  Helm's Hold (Cells)
    Jinks
    Johnny GENERAL STORE +1
    Yari the Knife
    Dumal
  Helm's Hold (Level 1)
    Fenthick Moss
  Helm's Hold (Level 2)
    Bodak - Bodak's Tooth
    Ritual Creature x5 - destroy them to weaken Desther
    Desther - fight him until he surrenders
    Alchemist's Apparatus - Dragon Blood
    Alchemist's Apparatus - Special Holy Water

==============================================================================

(2) CHAPTER 2 - The Search for the Cult

  (2.14)-(2.12)----
            |      |
         (2.13)  (2.3)
                   |
                 (2.2)----
                   |      |
                 (2.1)--(2.4)--(2.5)--(2.6)--(2.7)
                   |      |
                    ----(2.8)--(2.9)-(2.10)-(2.11)

(2.1) Port Llast
    Farmer's Son - speak to Gerrol
    Shady Character ROGUE STORE +1
    Eltoora Sarptyl MAGIC STORE +1
      Quest: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
      Reward: 500GP, 125XP each
      Persuade: 100GP each
    Ballard DRUID STORE +1
    Shaldrissa Dothwintyl (Kendrack's daughter)
    Flarg
    Solomon (first appearance)
      Gives You: Solomon's Ring
      Persuade: 112GP
    Jaheel/Tarran (after killing Solomon)
      Quest: Rescue Neva
      Persuade: 100GP up front
    Lerner (after speaking to Benleran)
  Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
    Larana
    Lady Aribeth de Tylmarande - has a tale to tell
      Gives You: Aribeth's Ring once you reach Level 10
      Quest: Find two bits of information with the location of the Cult Base
      Give Her: Letter to Soloman, Letter to Neva, Letter to Vardoc,
      Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
      Reward: 750XP
    Aarin Gend (Master of Spies) - has a tale to tell
    Kendrack (Mayor of Port Llast)
      Quest: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
        Delilah (Halfling) and Zor (Minotaur)
      Reward: 125XP, 300GP each
      Persuade: 50GP each
      Quest: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
      Gives You: Port Llast Mine Key
      Reward: 125XP, 300GP and 500XP
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
    Barax
  Inn Level 1 (Alliance Arms Inn)
    Innkeeper
    Elaith "The Serpent" Craulnober STORE
      Quest: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
      Gives You: Wanev's Cottage Key
      Persuade: 100GP up front
      Reward: 200GP each, Encircling Scale, 400GP
      Persuade: 200GP
    Ander
    Alhelor STORE
    Darktongue Breakbone - interested in your search for the Cult
    Solomon (second appearance)
    Benleran (after killing Solomon)
    Ander (after killing Black Wolf) - give him 100GP to open a shop
      Reward: Good+7
  Inn Level 2
    Armoire - Fairy Dust x2
  Temple of Tyr
    Neurik (aka Nuirek) TEMPLE STORE +1
      Quest: Get Bran's, Geth's and Urth's Ring
      Gives You: Silver Charm x4
      Reward: 150GP and 74XP for each ring
      Quest: Get The Journal of Sir Karathis Ironheart then kill Alhelor
         the Black Wolf
      Reward: 750XP, 750GP
      Persuade: 100GP
    Caliandros (Keeper of the Portal)
  Eltoora's Lab
    Saer Bodkin STORE (after getting Tomes for Eltoora)
    Kermit (plant)
    Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
    Chest - put components in here to create magical items (see Appendix C.2)
  The Cracked Anvil
    Haljal Throndor MERCHANT STORE +1
    Blacksmith WEAPON STORE +1
  Dockhouse
    Captain Mung
      Waterdeep shipment
    Prichev (Dock Master)
      Quest: Persuade Captain Mung to take the Neverwinter shipment
      Reward: 200GP, 100XP
      Persuade: 50GP
  Eisenfeldt Home Level 1 (Outlying Farm)
    Mister Eisenfeldt
      Quest: Cure Urth
      Reward: Sickle +1
      Persuade: 100GP
    Missus Eisenfeldt
  Eisenfeldt Home Level 2
    Urth - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Urth's Ring
  Wanev's Cottage Foyer
  Wanev's Cottage Basement
    Skeleton - Skeleton's Knuckle
    Pile of Skulls - Fire Beetle's Belly
    Bookshelf - Slaad's Tougue
    Gargoyle - Gargoyle Skull
    Flesh Golem
    Cabinet - Wanev's Bedroom Journal
  Wanev's Cottage Kitchen
    Chest - Wanev's Cookbook
    Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
      in it to open the portal to Wanev's secret chamber
    Chest - Wanev's Wardstone, Wanev's Lab Journal
  House (Alhelor's House)
    Altar
    Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
  House
    Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
  House Level 1
    You will have to bash the locked door or cast Knock
  House Level 2

(2.2) North Road
    Gerrol
      Quest: Find his wife Leah and kill Dergiab
      Reward: 150GP, 250XP for each
      Persuade: 50GP each
    Solomon (third appearance) - Letter to Solomon
    Thurwin (after speaking to Lerner) - warns you about Vardoc
    Vardoc (after speaking to Thurwin) - Letter to Vardoc
  Gerrol's House Level 1
  Gerrol's House Level 2
  Goblin and Orc Caves
    Goblin Chief
    Orc Chief - Chainmail+1, Two-Bladed Sword
    Bugbear Prisoner
  Bugbear Caves
    Leah - set her free for 125XP
    Bugbear Chief
  Ogre Caves
    Nuglat
    Ganon
    Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
    Chest - Ganon's Journal
  Port Llast Mines
    Locked Door - get the key from Kendrack
    Yesgar - fight him until he surrenders then kill him
      Reward: Yesgar's Ear, Yesgar's Key
    Chest - Yesgar's Key
    Shaldrissa Dothwintyl - set her free for 125XP

(2.3) Green Griffon Inn
    Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
    Luskan Sergeant (after locating the cult base)
  Cave (Wolf Cave)
    Garbage - Journal Fragment
    Sir Karathis Ironheart (after finding all three boys) - fight him until he
      surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, The Journal of Sir Karathis Ironheart
  Barn
  Green Griffon Inn Level 1
    Mutamin GENERAL STORE +2
      Quest: Mutamin's Challenge
      Gives You: Green Griffon Basement Key
      Reward: 900GP, 500XP, Broewende Family Armor
      Persuade: 300GP
    Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
    Gorkan - persuade him or pay him to talk about Mutamin's Challenge
    Dydd - tells you of Mutamin's Challenge
    Gam - tells you of Mutamin's Challenge
    Zamithra - you need to get in her room so either accept her offer to go
      upstairs or follow her when she takes the Witless Fighter upstairs or
      pick pocket Zamithra's Room Key or kill her and her guards to get it
    Zamithra's Guard x3
    Witless Fighter
  Green Griffon Inn Level 2
    Zamithra - take the gem and then kill her or tell her you are taking it
    Chest - Zamithra's Gem
    Zor - fight him until he surrenders then kill him
      Reward: Zor's Ear
  Green Griffon Inn Basement
    Jaroo - give him 500GP to enter Mutamin's Challenge
    Kasma, Gorkan, Dydd, Gam
  Mutamin's Challenge Level 1
    Queen Spider (to level 2)
    Yuan-Ti - answer her riddles then kill her (to level 3)
      Riddle 1: 15 clinks
      Reward: 125XP
      Riddle 2: 12 trinkets
      Reward: 125XP, Crystal Frog
    Chest - Crystal Skull
  Mutamin's Challenge Level 2
    Kasma
    Minotaur Chieftain
    Minotaur - Crystal Insect
  Mutamin's Challenge Level 3
    Gam - once healed he tells you about the Pillar of Light
    Dydd's Journal (19 great great great grand daughters)
    Chest - Belt of Hill Giant Strength, Green Griffon Puzzzle Door Key
    Gorkan - Great Axe with Notched Blade
    Chest - Crystal Egg
    Statue
      Riddle: Crystal Egg
      Reward: 125XP
    Note: Crystal Skull - Skeleton Warrior x3
          Crystal Frog - Blue Slaad x3
          Crystal Insect - Umber Hulk x3
  Caretaker's House (Gravekeeper's Shack)
    Caretaker - Mausolem Key
  Arcane Brother's Tomb
    Chest - Corpse Hand
    Chest - Tomb Key
    Brother Toras - Imaskarran Tome of Life

(2.4) East Road
    Geth - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Geth's Ring
    Archeologist
    Professor Jax
      Quest: Find Complete History of the Creator Ruins
      Gives You: Barracks Key
      Persuade: 100GP up front
      Reward: 500XP, 500GP
      Persuade: 500GP
  Jax's Barracks Level 1
    Lenton
      Quest: Get Head of the Troll Chieftain
      Persuade: 100GP up front
      Reward: 200XP, 300GP
    Revat
      Quest: Find Janis, his Momma
      Gives You: Revat's Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
  Jax's Barracks Level 2
    Delilah - fight her until she surrenders then kill her
      Reward: Delilah's Ear
  Troll Caves Storage Area
    Janis
  Troll Caves Level 1
    Corpse - Troll Note
    Corpse - Journal of Synth La'neral
    Troll Chieftain - Head of the Troll Chieftain
  Troll Caves Level 2
  Troll Caves Level 3
    Darius
  Creator Ruins Level 1
    Crate - Prism Blossom Seed
    Seal Guardian Golem
      Quest: Get Golem Signet Ring
      Reward: Seal Key
    Battle Horror - Full Plate, Greatsword +1
    Gargoyle - Gargoyle Skull
    Large Chest - Golem Signet Ring
  Creator Ruins Level 2
    Seal Guardian Golem
      Quest: Get Creator Scroll
      Reward: Seal Key
    Small Chest - Creator Scroll, Fire Opal, Potion of Heal
  Creator Ruins Level 3
    Seal Guardian Golem
    Dead Thief - Thief's Journal, Stolen Seal Key
    Scroll Chest - History Scroll
    Creator Sorceror x3
    Creator Sorcerer Synsilliusarian - fight until it surrenders
    Scroll Chest - Dread Queen Morag
    Scroll Chest - Initiate's Primer
    Scroll Chest - Complete History of the Creator Ruins

(2.5) Druid Encampment
    Wyvern - fight him until he surrenders then kill him
      Reward: Wyvern's Ear
    Archdruid Aawill
      Quest: Save the Spirit of the Wood
      Persuade: 100GP up front
      Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
      Quest: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
      Reward: 99XP, 300GP each
    Jaer - if you are a druid talk to her to take each circle challenge
    Welcar, Henna, Janken, Elgar
    Dregin
  Druid Challenge Circle
    Forth Circle: Welcar - Quarterstaff +2
      Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
    Third Circle: Henna - Sickle +2
      Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
    Second Circle: Janken
      Reward: Ring of the Second Circle (Cast Poison 1/day)
    First Circle: Elgar - Scimitar +2
      Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.6) Deep Woods
    Dryad - fight her until she surrenders
    Tree
    Headstone of Kend
  Nymph's Home
    Terari - set him free for 62XP
    Armoire - Lock of Nymph's Hair
    Human Slave - fight him until he surrenders
    Pixie - Fairy Dust
    Grig - Fairy Dust
    Nymph
    Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
      Mirror of Vanity
  Caves
    Queen Spider
    Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.7) Heart of the Forest
    Crate - Spirit Poison
    Altar
  Caves
    Ancient Dire Bear
  Setara's Home
    Bookshelf - Imaskarran Tome of Resonance
    Bree - set her free for 62XP
    Setara
      Quest: Get Mirror of Vanity
      Reward: 200XP, Setara's Key, Setara's Gem
    Bookshelf - Treatise on the Spirit of the Wood
  Realm of the Spirit
    Relmar - Relmar's Journal
    Rubble - Spirit Poison Antidote
    Spirit of the Wood - fight it until it surrenders
      Quest: Get Spirit Poison Antidote
      Reward: 125XP

(2.8) South Road
    Lerk the Troll
  Cave (Bear Cave)
    Loot Bag - Treatise on Forgotten Heros
    Corpse
    Well - need CON 16 to swim through
    Descending Chain
    Maegel - to answer his question you need Treatise on Forgotten Heros
    Remains of Maegel - Watchman's Helm
  Cave (Wolf Cave)
    Corpse
    Bran - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Bran's Ring
  Wanev's Tower Cellar
  Wanev's Tower Main Floor
    Wanev's Golem - does not attack if you have Wanev's Wardstone
    Wanev's Bugbear - does not attack if you have Wanev's Wardstone
    Gong - distract the guards by sounding the alarm
    Chest - The Star of Calimshan
    Bookshelf - Imaskarran Tome of Ice
  Wanev's Tower Second Floor
    Wanev - fight him until he surrenders
      Quest: Kill Gulgash and close the portal
      Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
      Reward: 150XP, Krotan's Skullcrusher
      Persuade: 100GP
  Wanev's Tower Summoning Chambers
    Brazier - put Gulgash's Heart in here to close the portal
    Chest - Wanev's Gem

(2.9) Farmland
    Pete O'Deel
      Quest: Get Silverback's Head
      Reward: 300GP, 200XP
      Persuade: 75GP
    Ingo - tells you to speak to Erik
    Stirge - play his game if you are evil otherwise just kill him
      Reward: Stirge's Ear
    Jaheel, Tarran - instead of rescuing Neva they attack you
    Neva - Letter to Neva
  Farmer O'Deel's House (O'Deel Ranch)
    Mary O'Deel
    Constance O'Deel - sells you Peasant's Brooch for 250GP
  Farmer Ingo's House (Erik & Ingo's Home)
    Erik
      Quest: Buy Peasant's Brooch from Constance O'Deel
      Reward: 650GP, 200XP
      Persuade: 100GP
  Cave (Wolf Cave)
    Silverback - fight until it surrenders then persuade it to stop hunting
      the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
    Chest - Old Scroll
    Pile of Skulls
    Corpse - Explorer's Journal
    Pillar - press the runes Nether-Shall-Rule to create a portal
  Haunted Crypt
    Mummy Lord
    Sarcophagus

(2.11) Charwood
    Quint Jhareg
  Mayor's Office (Mayor Mobley's Office)
    Mayor Mobley
  Inn
    Strange Man - Charwood Cultist's Journal
  House
  Castle Jhareg Main Floor
    Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
    Note: The middle door is the most profitable route but you gain more
      experience going left or right
    Chest - Another Letter in a Strange Hand
    The Guardian
      Quest: Pass judgment over Quint and Karlat Jhareg
      Gives You: Castle Jhareg Key of Judgment
      Option 1: Find Karlat guilty and destroy Phylactery - 500XP
      Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
      Option 3: Find neither guilty and take Phylactery - 375XP and
                  The Phylactery of Karlat Jhareg
      Option 4: Find neither guilty and leave Phylactery - 375XP
  Castle Jhareg Quint's Chambers
    Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
      Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions
      (see Appendix C.3)
    Chest - Castle Jhareg Quint's Key
    Chest - Imaskarran Tome of Death
    Candalabra - lets you examine Bloodstained Book
    Statue of Lathander the Morninglord
    Book Piles - The Journal of Quint Jhareg
    Quint Jhareg - Oath of Quint Jhareg
  Castle Jhareg Karlat's Chambers
    Chest of Drawers - Dragon Blood
    Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
    Cabinet - Karlat's Protection Wand
    Armoire - Rakshasa's Eye
    Bookshelf - Burning Hands Scroll (different description to normal scrolls)
    Cabinet - Journal of Karlat Jhareg
    Candalabra - lets you read Summoning Tome
    Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
      from Alignment (Evil) and Burning Hands
    Belial Lord of Fire
      If you ask to be made more powerful he casts protection from elements,
      if you ask for a magic item you get Staff of Power
      if you ask for a powerful item you get Robe of Fire Resistance
      or if you ask for answers you get Oath of Belial, Lord of Fire
    Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
    Bookshelf - Imaskarran Tome of Fire
    Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
    Mayor Mobley
      Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
  High Captains Taerl, Suljack and Rethnor are dead, on the city streets
  there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
  The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
  Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
    Gregor Armiste - helps you out
    Shady Character ROGUE STORE +1
    Countess Londa Whitesnow (after giving her the Child's Bear)
    Host Tower Bridge Guard
      Quest: Get Diplomatic Pass
      Reward: 250XP
  Wink and Tickle Level 1
    Miss Bela - tells you to speak with Rhaine/Oreth
    Common Chest - Lever of Stone
  Wink and Tickle Level 2
    Erb Jansen
      Quest: Get ring from Lady Jadale
      Reward: 150XP, 650GP
      Persuade: 100GP
    Yvette
      Quest: Get Yvette's Baby from Galrone
      Reward: 150XP, 500GP
      Persuade: 150GP
    Rhaine/Oreth
      Quest: Kill Kurth and Baram
      Gives You: Kurth's Base Key, Baram's Base Key
      Reward: 50XP each
  The Cutlass (Inn)
    Aruph Thunderfist
    Elynwyd Direlean
      Quest: Get his sister Evaine back from Kurth
      Gives You: Elynwyd's Signet Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
    Countess Londa Whitesnow
      Quest: Get Child's Bear
      Reward: 112XP, Vault Key
  Jadale's Estate
    Lady Jadale - Erb's Ring
  Slum Building (Galrone's Home)
    Galrone - Yvette's Baby
  Temple of Tyr
    Aarin Gend
      Quest: Get High Captains' Seal
      Reward: 1000XP, Diplomatic Pass
      Quest: Investigate the Host Tower of the Arcane
      Reward: Chapter 3 starts as soon as you speak to him
    Alaya (Keeper of the Portal)
    Priest of Tyr TEMPLE STORE +1
  Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
    Clomarr the Uncanny GENERAL STORE +2
      Quest: Find Lever of Stone, Lever of Wind and Lever of Water and put
        them in their pedestals to repair the Fantabulous Contrapulator
      Reward: 250XP, 33% Store Discount
    LOCKED DOOR
  Smithy (Battlehammer/Runehammer Smithy)
    Smith WEAPON STORE +1
  Mercantile Shop (Luskan Mercantile and Fine Goods)
    Arto Webber MAGIC STORE +1
    Merchant MERCHANT STORE +1
  Sewers
    Ghoul Outcast
      Quest: Get Amulet of Power from his Ghoul Lord brother
      Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
    Ghoul Lord - Amulet of Power
    Chest - Lever of Wind
    Fantabulous Contrapulator - makes potions (see Appendix C.4)
  Baram's Sewers
    Illusion of High Captain Baram (if you did not come through the sewers)
      Quest: Kurth's Head
      Reward: 1000GP
      Persuade: 1000GP if you have already spoken with Kurth
    Wereat Captain
    Yuan-Ti Necromancer - Parchment
  Baram's Lair
    Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
    Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
    Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
    Cocoon - Nanny - gives you Child's Bear
    Gargoyle of Mask's Shield - destroy it
    Gargoyle of Mask's Might - destroy it
    High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
      Dagger +2
    Chest - High Captains' Seal
  Harbor Sewers
  Slum Building
    Portal
  Slum Building

(2.13) Docks
    Illusion of High Captain Kurth (if you did not come through the sewers)
      Quest: Baram's Head
      Reward: 562XP, 1000GP, Amulet of Will +4
      Persuade: 1000GP if you have already spoken with Baram
    Statue
    Ogre Deathward
  Kurth's Lair
    Bookshelf - Burke's Manual
    Ogre Warden - Prison Key, Halberd +1
    Tolan Losen - set him free for Good+3
    Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
    Fountain - Glowing Sphere (Water from Celestia)
    Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
    High Captain Kurth - Kurth's Head, Prison Key
    Evaine - set her free
    Chest - Prison Key
    Chest - High Captains' Seal
  Ruined House (Abandoned House)
    Skull Warrior - Skull Warrior's Head
    Arrow-filled Corpse - Written Orders
    Altar - put Skull Warrior's Head in it to break the first seal for 49XP
  Ruins of Illusk Level 1
    Fallen Hero - Hero's Heart
    Altar - put Hero's Heart in it to break the second seal for 49XP
  Ruins of Illusk Level 2
    Water Elemental Guardian - Blessed Water
    Altar - put Blessed Water in it to break the third seal for 49XP
  Ruins of Illusk Level 3
    Voleron the Damned - 250XP
    Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
  Courtyard
    Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
      Boots of Striding +2
  Ambassadors' Quarters (Level 1)
    Yeanasha
    Gurak Entrailspiller
    Shield Guardian (Tip: I recommend using the Club of Smiting)
    Armoire - Tower Entry Key, Small Diary
    Desk - Letter to Aribeth (from Apprentice Pim)
  Level 2
    Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
      Ring of Protection +2, Wand of Missiles
    Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
    Chest - 6th Floor Portal Stone
    Chest - 4th Floor Portal Stone
  Level 3
    Corpse - Dispatch
    Desk - Blood War Research Journal
    Chest - 4th Floor Portal Stone
    Book Piles - Host Tower Lab Notes
    Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
      cast Dispel Magic on it to create Rod of Reversal
    Imp - Imp's Eye
    Quasit - Quasit's Eye
    Imp Ravager
    Hellish Portal - put Quasit's Eye in it
    Greater Quasit
    Abyssal Portal - put Imp's Eye in it
  Level 4
    Corpse of Arteno Geth - Journal of Arteno Geth
    Desk - Note
    Chest - Golem Control Rod
    Chest - Golem Replication Rod
    Golem Replication Pod - use rods to create Helmed Horror for 50XP
    Iron Golem
    Rimardo Domine - fight him until he surrenders then talk to him to get
      Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
    Chest - 7th Floor Portal Stone
  Level 5
    Nyphithys - talk to her first
      Quest: Destroy Brazier
      Reward: Scarab of Protection +3
    Brazier
    Armoire - 6th Floor Portal Stone
    Chest - 7th Floor Portal Stone
    Battle Devourer (Tip: Magic Missiles work a treat)
    Chest - 8th Floor Portal Stone
  Level 6
    Battle Devourer
    Valindra Shadowmantle - Quarterstaff +2
    Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
  Level 7
    Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
    Lich (Tip: Immunity to Death Magic is a must)
    Deltagar Zhelhund - talk to him then let him go
  Level 8
    Vrock
  Level 9 (reached by using Pinnacle Portal Stone)
    Archmage Arcane Arklem Greeth
      Quest: Destroy the four Braziers
      Reward: Opens the locked door
    Portal to Pinnacle
  Pinnacle (Level 10)
    Corpse (Aarin Gend's Spy) - Stone of Recall, Note
    Lady Aribeth de Tylmarande
    Archmage Arcane Maugrim Korothir
    Mistress Morag
    Gorgoth
    Lizardfolk
  Maugrim's Lair
    Stone Golem (Tip: use the Club of Smiting again)
    Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

        (3.11)
           |
        (3.10)     ----(3.3)
       /          |
  (3.9)     ----(3.2)--(3.4)
    |      |
     ----(3.1)
           |
         (3.5)
           |
  (3.7)--(3.6)
           |
         (3.8)


(3.1) Beorunna's Well
  The Black Lions Uthgardt tribe have joined the alliance and are camped by
  the well of their legendary hero Beorunna.
    Guard
    Yusam DRUID STORE +2
      Quest: Discover why the Elk Uthgardt tribe have joined Luskan
      Persuade: 100GP up front
      Reward: 750XP, Ring of Yusam
    Crate - Tome of Boots
    Dalcia (Juror)
    Endar Heartfoot
    Vanda (Wife of the Accused)
    Palla (Juror)
  Aarin's Lodge (Aarin Gend's Lodge)
    Aarin Gend
      Quest: Find the 3 Words of Power
      Reward 1: 1500XP, 3000GP
      Reward 2: 1500XP, 3500GP
      Reward 2: 1500XP, 5000GP
      Persuade 1: 750GP
      Persuade 2: Ring of Protection +4
      Persuade 3: Heal Potion x3
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
  Many-Starred Cloak (Enclave)
    Eltoora Sarptyl MAGIC STORE +2
    Wizard's Table - 2x Quartz Crystal, Gargoyle Skull, Fire Beetle's Belly,
      Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
    Wizard's Chest - put components in here to create items (see Appendix C.5)
  Temple of Tyr
    Neurik (Judge) TEMPLE STORE +2
      Quest: Defend Rolgan at his trial for the murder of Griff
      Gives You: Defense Council Journal
      Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
      Reward for a 3 to 2 verdict: 781XP, 1000GP
      Reward for a 4 to 1 verdict: 1171XP, 1500GP
      Reward for a unanimous verdict: 1562XP, 2000GP
      Persuade: 100GP
    Edegar (Juror)
    Rolgan (Accused)
    Sergol (Keeper of the Portal)
    Divining Pool
    Igland of the Swift Sword (Prosecutor at the trial)
    Zed, Lodar (Witnesses at the trial)
    Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
    Vanda (Wife of the Accused at the trial)
  Trading Post
    Husher Clay (not one of my relatives) GENERAL STORE +3
      Quest: Get Star Sapphire of Layenne Cheroux
      Persuade: 100GP up front
      Reward: 400XP, 3000GP
      Persuade: 200GP
    Barun Silverblade - makes custom items (see Appendix C.6)
      Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
  Mercenary Enclave
    Rolkid WEAPON STORE +2
      Quest: Get Vaath's Head and Guzud's Head
      Gives You: Bounty Hunter's Writ
      Reward: 312XP, 500GP each
      Persuade: 100GP
      Quest: Get Obould's Head
      Reward: 625XP, 1000GP
      Persuade: Peasant Dynasty
    Jevon (Juror)
    Zed (Witness)
  Drinking House
    Lillian Cambridge
      Quest: Get Snow Globe from the enchanter Nax in Coldwood
      Reward: 937XP
      Persuade: 300GP
    Lodar (Witness) - buy him a couple of drinks to get him talking
    Averik (Juror)
    Shady Character ROGUE STORE +2
    Barkeep
    Commoner Alekos
    Commoner Dylan
  Drinking House Upstairs
    Pedestal (after getting the snow globe)
  Snow Globe (snowing)
    Hodd (Leader of the Dwarves)
      Quest: Give him Broken Amulet of the Ages
      Reward: Drained Amulet of the Ages
  Snow Globe (clear skies)
    Arwyl (Leader of the Dryads)
      Quest: Give her Drained Amulet of the Ages
      Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
  Snow Globe Cave
    Chest - Broken Amulet of the Ages
    Book Piles - Arwyl's Journal, Hodd's Journal
    Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
    Chest (can only be opened once Winter Fang is dead) - Word of Power,
      1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
    Haedraline (Leader of the Word Slaves - after getting the Word of Power)
    Portal (after getting the Word of Power) to Drinking House Upstairs

(3.2) Coldwood
    Delvar Vanathar
    Vaath - fight until he surrenders for 150XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 300GP, Vaath's Head
    Chest - Blessed Dagger

(3.3) Coldwood (Layenne's Tomb)
    Vampire Champion
    Vampire Victim
  Layenne's Tomb
    Chest - Succubus Stone
    Sarcophagus - Tome of Power
    Sarcophagus - Gem of Pain
    Sarcophagus - Gem of Misery
    Succubus
      Quest: Get Succubus Stone, Succubus Necklace, Succubus Ring
      Reward: Opens all the locks, Courtesan Blade
    Sarcophagus - Gem of Duty, Succubus Necklace
    Bone Golem Champion
    Chest - Succubus Ring
    Sarcophagus - Gem of Honor
    Pedestal - Tablet of the Green Light, put Gem of Duty in it
    Pedestal - Tablet of the Purple Light, put Gem of Misery in it
    Pedestal - Tablet of the White Light, put Gem of Honor in it
    Pedestal - Tablet of the Green Light, put Gem of Pain in it
    Pedestal (in the centre) - Star Sapphire

(3.4) Coldwood (Wizard's Circle)
    Cult Leader - Cultist Journal
  Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
    Bookshelf - The Nature of Water Summoning
    Bookshelf - The Nature of Water Summoning, Diary Page
    Nax
      Quest: Summon a water elemental to free him
      Reward: 100XP
    Corpse - Rakshasa's Eye
    Adventurer's Corpse - Slaad's Tongue
    Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
      cast Dominate Person to create Staff of Command
    Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
    Alchemist's Apparatus - Laboratory Notes
    Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
      to summon Greater Water Elemental
    Greater Water Elemental - gives you Ring of Invisibility (you could free
      Nax instead but it is not worth it)
    Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
    Pedestal - Snow Globe

(3.5) Countryside
    Arrow-filled Corpse - Bag of Holding

(3.6) Fort Ilkard
    Ruzon Vond
    Knight x2 - Key (but will open the gates if asked)
    Page
    Chaplain
    Subchief Arness - Arness's Head
    Messenger Corpse - Letter
  Damas' Lodge (Commander's Lodge)
    Commander Damas
      Quest: Destroy the 6 catapults
      Reward: 312XP, 500GP
      Quest: Get Arness's Head
      Reward: 312XP, 1000GP
      Persuade: Hearth Shield
      Either: Get Zokan Thunderer's Head
        Reward: 625XP, 1500GP
        Persuade: Axe of Dead Illusk
      Or: Get the Plague Cure from Damas
  Settlers' Barracks
    Eckel - Take Eckel's Note to his wife Galia
  Barracks (Main Barracks)
  Orc Lair (Cave)
    Guzad - fight until he surrenders for 210XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 500GP, Guzad's Head
    Uncas - Feather of Peace

(3.7) Homesteads
    Elk Tribe Warrior - Gate Key (but will open the gates if asked)
  Massacred Homestead (Destroyed Homestead)
    Chest - Homestead Journal
    Corpse - Tome of Robes
  Eckel's Homestead
    Elk Tribe Brute
    Galia
      Quest: Give her Eckel's Note
      Reward: 375XP, 300GP
      Persuade: Greater Stoneskin scroll
  Eckel's Homestead Upstairs
  Elk Tribe Keep (Uthgardt Fort)
    Urn - The Ashes of Running Wolf
    Elk Tribe Shaman
    Armoire - Islegood's Complete History of Flight
    Prisoner Arden - set him free for 100XP
    Prisoner Mileene - set her free for 100XP
    Chest of Drawers - Islegood's Complete History of Horses
    Cabinet -  Islegood's Complete History of Seafaring
    Bookshelf - put Islegood's Complete History of Flight in it
    Bookshelf - put Islegood's Complete History of Seafaring in it
    Bookshelf - put Islegood's Complete History of Horses in it
    Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
      Quest: Get Plague Cure from Damas
      Gives You: Plague-Ridden Blankets (how kind)
      Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.8) Ruins
    Tree
    Cult Leader - Cultist Journal
    Stones - Volcanis Oak Seed
    Altar x3 - destroy one to close the portal
  Creator Race Ruins (Cave)
    Corpse - Adventurer's Note, Translation Amulet
    Temporal Lizard
    Temporal Golem Slave - use Translation Amulet to talk
    Book Piles - Principles of Time Travel
    Book Piles - Tome of Amulet
    Sarcophagus - Tamorlyn's Song
    Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
      Bug: Once you have one key you can get it from the Divining Pool for 1GP
    Corpse - Old One Defenses, Translation Amulet
    Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
    Pool of Primary Colors x2 - press two colors
    Pool of Secondary Colors x2 - put a gem of the created color in each
    Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
    Gong x4 - smash the Fairy Bottle on one and then play them in order
    Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
    Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
    Easel - Malachite, Amethysts, Emeralds
    Door of Three - complete the three riddles of light, sound and smoke
    Balor Lord - Key
    Altar - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Ruin entrance
  Creator Race Ruins Garden
    Sapphira
      Quest: Plant Ultarg Seeds 10,000 years in the past
      Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
      Reward: 350XP, Ruby x3
      Persuade: Phantasmal Killer scroll
  Creator Race Ruins Past
    Lokar (Slave Leader) - Gives you Lokar's Ring
    Chest - Time Crystal
    Bookshelf - Temple Defenses
    Old One Commander - Translation Amulet
    Old One Evoker - Temple Defenses
    Old One Champion
    Slave Worker - will weaken Old One Guardian Golem
    Chest - Top (child's toy)
  Creator Race Ruins Garden (Past)
    Morag
    Dirt and Weeds - plant Ultarg Seeds here

(3.9) Moonwood
  Ixaristu (Uthgardt Golden Eagle tribe)
  Orc Lair (Cave)
    Drow Commander - Note (from King Obould)
    King Obould Many-Arrows - fight until he surrenders for 130XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
  Caves
    Akulatraxas (Green Dragon)
      Quest: Get Hill Giant Head
      Reward: 750XP, 1000GP, Scarab of Protection +4
    Egg Incubation Pool - Green Dragon Egg
    Chest - 1000GP, Dragon Blood
  Hill Giant Lair (Level 1)
    Hill Giant Champion
  Hill Giant Lair (Level 2)
    Hill Giant Prisoner - set her free for 150XP
    Hill Giant Prisoner - set him free for 150XP
    Fire Giant - Note (from Klauth the Terrible)
    Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
    Cult Leader - Cultist Journal
  Caves (Cave)
    Dead body of Scylandara (Brass Dragon)
    Corpse - Tome of Ring
    Rubble - Dragon Scale
  Caves (Mysterious Cave)
    Gorgotha (Gold Dragon) - Evil+5 if you slay it
      Quest: Get Head of Klauth
      Reward: 750XP, Ceremonial Uthgardt Belt
      Persuade: Ring of Protection +4
    Chest - Dragon Blood
    Egg Incubation Pool - Gold Dragon Egg
  Fire Giant Lair (Cave)
    Fire Giant Champion
    Wogar - set him free for some information
    Armoire - Brunhilda's Diary
  Fire Giant Lair (North)
    Coffin - Rags, Belladonna
    Prisoner x2 - take them with you for 100XP then they attack you
  Fire Giant Lair (East)
    King Skrogg - Ritual Book, Pass Amulet
    Fire Giant Champion
  Slaad Cavern (Deep Cave)
    Death Slaad Lord - Ritual Book
  Dragon Dungeon (Deep Cave)
    Blue Dragon - Dragon Blood
    Fountain - Dragon Sphere, Ritual Book
    Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
      Blue Dragon to get Dead Dragon Sphere
  Klauth's Lair
    Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
      Quest: Get a dragon egg
      Reward: Key
      Quest: Give him a Dragon Sphere
      Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
    Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
      Time Stop Scroll, Heal Potion x3
    Chest (after killing Klauth) - 4500GP
    Chest - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

  (4.1)
    |
  (4.2)

(4.1) City Core
    Nyatar DRUID STORE +3
  Castle Never (Castle NeverWinter)
    Nasher Alagondar
    Aarin Gend
  Castle Never Dungeon
    Haedraline
      Quest: Get Word of Power
      Reward: 2000XP
      Quest: Enter the Source Stone and kill Morag
    Aribeth (if you let her surrender in Maugrim's Sanctuary)
  Castle Caverns
    Master Ford
    Esmerelda, Cletus
    Word of Power Pedestal - put the final Word of Power in it
    Source Stone Entrance
  Hall of Justice
    Reverend Judge Oleff Uskar TEMPLE STORE +3
    Sergol (Keeper of the Portal)
    Divining Pool
    Korynth Joriin, Ilse Starr, Enoch Tonn
    Sinjin Di'ren, Disil Guin, Perigor Schwa
    Nurse Rae, Nurse Thessaly
  Sanatorium
    Nurse Tansey, Nurse Emily
  Apse
  Cloaktower (Cloak Tower)
    Eltoora Sarptyl MAGIC STORE +3
  Shining Knight Arms & Armor
    Durga WEAPON STORE +3
  Trade of Blades
    Captain Trancar (Militia Battalion Commander)
      Quest: Destroy 3 catapults
      Reward: 500XP
      Quest: Kill 2 Arcane Brotherhood wizards
      Reward: 500XP
  Moonstone Mask
    Ophala Cheldarstorm - ROGUE STORE +2
    Tanith
    Luce
      Quest: Rescue her sister Leesa
      Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
    Tamora
    Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.2) War Zone
    Gate Guard
    Leesa
    Luskan Captain - Note
    Siege Golem
    Catapult x3 - destroy it for 320XP
    Half-Dragon Baalor
    Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
  Old Man's Home
    Asgard
    Bookshelf - Secret Exit
  Abandoned House
    Luskan Animal Handler
    Trained Umber Hulks
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Luskan Guardhouse
    Door to Strange Courtyard
  Maugrim's Sanctuary
    Aribeth - fight her until she yields then send her to Nasher for 500XP
    Maugrim Korothir
    Chest - Word of Power, Maugrim's Journal

(4.3) Source Stone
  Source Stone Sanctuary
    Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
      Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
      Immunity 25% Fire, Spell res 14)
    Lizardman Chieftain - Double Axe +1
  Source Stone Guardian Lair
    Corrupted Copper Dragon - Dragon Blood, Guardian Key
    Corrupted Silver Dragon - Dragon Blood, Guardian Key
  Source Stone Inner Sanctum
    Old One Cleric - Key
    Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
    Morag's Hand - Fire Greataxe +2
    Statue
    Protector Against Flame
    Protector Against the Storm
    Protector Against the Spear
    Protector Against Frost
    Protector Against the Lessers
    Protector Against the Sword
    Protector Against the Mace
    Protector Against Venom
    Morag, Queen of the Old Ones, High Priestess of the Creator Race -
      kill her for 2000XP
  Astral Pocket
    Haedraline
                                -- THE END --

  Total Experience: 155553XP (did anyone do much better?)

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note - If you have ever played Baldur's Gate or Icewind Dale, forget
       everything you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
  http://nwn.bioware.com/players/characterguide.html

You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue.  This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty.  Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills.  The only exceptions are
 - If you want to get a specific Level 20 ability in your chosen class.
 - You are a Dwarf but not a Fighter
 - You are a Elf or a Gnome but not a Wizard
 - You are a Half-Orc but not a Barbarian
 - You want a triple class character and do not want to keep the third class
   within one level of the Rogue class.

Other points to note
 - The XP cap of 190,000 means you can only reach a total of 20 levels, but
   you will be lucky to reach level 18 during the game.
 - All classes level up at the same XP score.
 - You can be any combination of classes that alignment allows, for example a
     Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
 - You can only allocate 23 SP in class skills and 11 in cross-class skills.
 - You gain one feat every three levels (more with some classes).
 - You gain one ability point every four levels (eg raise DEX from 16 to 17)
 - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
   Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
   the highest bonus of each type is added to your total, bonuses of the same
   type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up.  This is a big advantage for multiclass charaters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.1) Gender

Your gender will change the way a few characters interact with you.
______________________________________________________________________________

(A.2) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

    Alignment        |  Range | Starts At
   ------------------|--------|-----------
    Chaotic and Evil |   0-30 |    15
    Neutral          |  30-70 |    50
    Lawful and Good  | 70-100 |    85

The nine alignments now have titles:

    Crusader     Lawful Good
    Benefactor   Neutral Good
    Rebel        Chaotic Good
    Judge        Lawful Neutral
    Reconciler   True Neutral
    Free Spirit  Chaotic Neutral
    Dominator    Lawful Evil
    Malefactor   Neutral Evil
    Destroyer    Chaotic Evil
______________________________________________________________________________

(A.3) Abilities

Ability Bonuses

  STR - Melee Attack, Damage, Weight Allowance
        Skills: Discipline
  DEX - Ranged Attack, AC, Reflex Saving Throws
        Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap
  CON - HP per level, Fortitude Saving Throws
        Skills: Concentration
  INT - Skill Points at level up, Wizard Spells
        Skills: Disable Trap, Lore, Search, Spellcraft
  WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells
        Skills: Heal, Listen, Spot
  CHA - Paladin Turn Undead, Divine Grace and Lay On Hands
        Cleric Turn Undead, Sorcerer and Bard Spells
        Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device

  Reflex saves against damage from traps or magical attacks
  Fortitude saves against poison, paralysis or death spells
  Will saves against mental influence and magical effects
  Universal saves against all the above

Ability scores can only be raised by up to a maximum of 10 points above their
current base value when using potions, spells or enchanted items.  This means
that you can get up to 33 in one ability or 35 with a racial bonus.

Weight Allowance
  STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
  lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400
______________________________________________________________________________

(A.4) Race

Significant Racial Bonuses

Human
  Bonus Feat, +1 SP/level

Half-Elf
  Search+1, Listen+1, Spot+1, Immunity Sleep

Elf
  DEX+2 CON-2
  Keen Sense (always in detect mode with no movement speed penalty)
  Search+2, Listen+2, Spot+2, Immunity Sleep

Half-Orc
  STR+2, INT-2, CHA-2

Dwarf
  CON+2, CHA-2
  Lore+2, Search+2 (in interior areas), AC Dodge +4 vs Giants

Gnome
  CON+2, STR-2, AC Size +1
  Listen+2, Concentration+2, AC Dodge +4 vs Giants

Halfling
  DEX+2, STR-2, AC Size +1
  Listen+2, Move Silently+2, Attack +1 with throwing weapons, Universal+1
______________________________________________________________________________

(A.5) Class

Significant Class Bonuses

Barbarian
  1D12 HP/level, Fast Movement (+10% movement speed)
  Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2)
  Uncanny Dodge (retain DEX bonus when caught flat footed)

Bard
  Perform (bonuses to Attack, dmg, HP, AC Dodge, saving throws)

Cleric
  Turn Undead

Druid
  Nature Sense (Attack +2 in wilderness areas)
  Woodland Stride (Immunity Grease, Web, Entangle)
  Trackless Step (Hide, Move Silently +4 in wilderness areas)
  Venom Immunity (Immunity Poison)
  Wild Shape, Huge Elemental Shape, Elder Elemental Shape
  Animal Companion

Fighter
  Bonus Combat feat at the start and every two levels

Monk
  Monk AC Bonus (WIS Bonus + 1 every five levels)
  Monk Speed (+10% movement speed every three levels up to +50%)
  Perfect Self at level 20 (20/+1, Immunity Mind Spells)
  Purity of Body (Immunity Disease), Diamond Body (Immunity Poison)
  Diamond Soul (Spell res level+10 from level 12 onwards)
  Evasion (no damage with Reflex save), Improved Evasion (half damage on fail)
  Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Combat
  Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown

Paladin
  Divine Grace (Universal+CHR Bonus)
  Divine Health (Immunity Disease), Aura of Courage (Immunity Fear)
  Turn Undead

Ranger
  Dual Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
  Trackless Step (Hide, Move Silently +4 in wilderness areas)
  Favored Enemy (Up to +5 Listen, Spot, Taunt, dmg vs chosen racial groups)
  Animal Companion

Rogue
  8 SP/level, Evasion (no damage with Reflex save)
  Uncanny Dodge (retain DEX bonus when caught flat footed)
  Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  Bonus feat at level 10 and every 3 levels from Opportunist, Skill Mastery,
    Improved Evasion, Crippling Strike, Defensive Roll, Slippery Mind

Sorcerer
  Summon Familiar

Wizard
  Bonus Metamagic feat every five levels
  Summon Familiar

If you want to complete all the quests you will need to be a Druid/Sorcerer or
Druid/Wizard.  You can get all the other class specific quests if you have
good persuade skills.
______________________________________________________________________________

(A.6) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 0 for a dumb half-orc fighter.  Your ability scores can give up
to an 12 point bonus and the skill focus feat can raise them by another 3
points.

The following lists items that can raise skills even further.  Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action.

Move Silently DEX (+19) (Halflings +2)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Boots of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Hide DEX (+19)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Cloak of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Listen WIS (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Spot WIS (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Search INT (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2),
  Amulet of the Master (6)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Disable Trap INT (+10)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
Set Trap DEX (+2)
  Gloves of the Rogue (2)
Open Lock DEX (+12)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2),
  Thieves Hood (2)
    Knock - Sorcerer, Wizard
Persuade CHA (+17)
  Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5),
  Sword of Lyons (2)
Discipline STR (+12)
  Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1)
Taunt CHA (+2)
  Uthgardt Holy Shield (2)
Parry DEX (+13)
  Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2)      
                                    3206GP
Pick Pocket DEX (+4)
  Gloves of the Rogue (2), Ring of the Rogue (2)
Concentration CON (+12) (Gnomes +2)
  Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1),
  Many-Starred Cloak (2)
Spellcraft INT (+11)
  Greater Gloves of Spellcraft (6), Greater Battle Robe (3),
  Ring of Magic Defences (2)
Lore INT (+30) (Dwarves +2)
  Ring of Scholars (5) x2, Greater Belt of Guiding Light (4),
  Amulet of the Master (6), Netherese Axe (10)
    Identify - Bard, Sorcerer, Wizard
Heal WIS (+7)
  Armor of Comfort (2), Staff of Curing (5)
Animal Empathy CHA (+13)
  Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3)
    Dominate Animal - Druid
Perform CHA (+18)
  Greater Gloves of the Minstrel (6), Belt of the Performer (4),
  Lilting Note (8)
Use Magic Device (0) CHA
______________________________________________________________________________

(A.7) Multiclass

Multiclassing can create some great unusual characters.

Elf Rogue/Wizard

If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-

As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.

As a Mage starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills.  I would raise INT to 18 by
level 8 giving +4 SP per level.

As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells.  A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).

Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions.  You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.

By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.

Elf Rogue/Wizard/Ranger

An alternative is to take 2 levels of Rogue and a level of Ranger.  This
gives you +4 to Hide and Move Silently when outside and 5 Feats (Dual Wield,
Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency
Medium and Shield) in one level!  You also get +2 Fortitude saving throws
which a Rogue/Wizard is lacking in (equivalent to the Great Fortitude Feat).

Human Paladin/Sorcerer

If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).

As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace.  You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.

As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
______________________________________________________________________________

(A.8) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well.  However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round.  Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
they use weapons that will kill you in less than a round.
______________________________________________________________________________

(A.9) Shapeshift

Wild Shape (Druid Level 5, 1 Hour 1/day)

  Wolf          STR16 DEX22 CON16   AC+4,  10 Temp HP
  Panther       STR16 DEX22 CON16   AC+4,  10 Temp HP
  Boar          STR20 DEX16 CON22   AC+4,  10 Temp HP
  Brown Bear    STR22 DEX16 CON16   AC+4,  10 Temp HP
  Badger        STR16 DEX16 CON22   AC+5,  10 Temp HP

Improved Wild Shape - Dire (Druid Level 12, 1 Hour 4/day)

  Wolf          STR25 DEX22 CON17   AC+8,  20 Temp HP
  Panther       STR25 DEX22 CON17   AC+8,  20 Temp HP
  Boar          STR27 DEX16 CON22   AC+8,  20 Temp HP
  Brown Bear    STR31 DEX16 CON19   AC+8,  20 Temp HP
  Badger        STR16 DEX18 CON22  AC+10,  20 Temp HP

Elemental Shape - Huge (Druid Level 16, 1 Hour 1/day)

                Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
                Poison, Disease
  Fire          STR19 DEX19 CON26   AC+5,   0 Temp HP
  Earth         STR30 DEX10 CON22   AC+7,   0 Temp HP
  Water         STR25 DEX22 CON19  AC+10,   0 Temp HP
  Air           STR19 DEX30 CON19  AC+10,   0 Temp HP

Improved Elemental Shape - Elder (Druid Level 20, 1 Hour 3/day)

                Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
                Poison, Disease
  Fire          STR23 DEX19 CON30   AC+6,   0 Temp HP
  Earth         STR34 DEX10 CON22  AC+10,   0 Temp HP
  Water         STR29 DEX22 CON23  AC+10,   0 Temp HP
  Air           STR23 DEX34 CON19  AC+10,   0 Temp HP

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fey           STR10 DEX24 CON10   AC+5,   0 Temp HP
  Zombie        STR14 DEX14 CON14   AC+0,  20 Temp HP
  Troll         STR23 DEX14 CON23   AC+5,  10 Temp HP, Regenerating
  Umber Hulk    STR23 DEX15 CON19   AC+7,  30 Temp HP, True Seeing
  Giant Spider  STR19 DEX17 CON12   AC+5,  20 Temp HP
                Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

                Immunity Movement Speed Decrease
                STR20 DEX22 CON18   AC+4, 1D6/Level Temp HP, Attack +3
                Tenser's Sword (Longsword +3, +1D6 Fire dmg)
                Immunity Mind Spells

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fire Giant    STR30 DEX30 CON21  AC+10, 200 Temp HP
  Death Slaad   STR24 DEX36 CON24  AC+10, 225 Temp HP, Regenerating
  Balor         STR24 DEX30 CON24  AC+10, 250 Temp HP, Spell res 28,
                Immunity Poison
  Red Dragon    STR36 DEX30 CON21  AC+10, 150 Temp HP, Spell res 20
                True Seeing, Immunity Paralysis, Mind Spells, Sneak Attack
  Iron Golem    STR30 DEX20 CON20  AC+10, 300 TEMP HP
                Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level

Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
if you have a good CHA or are the same race.  This fee can be reduced 25GP or
50GP depending how high your persuade skill is.

Notes:
 - Abilities in brackets are those that have been magically increased
 - Quest 1 cannot be finished until your reach level 6
 - Quest 2 cannot be finished until your reach level 10
 - Henchmen do not advance beyond level 14
 - All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest.  This is only of
any real use for the rings as you can wear both.

Pavel - Male Human Reconciler Fighter
  L1 15/13/12/10/12/8        AC14 Morningstar

(B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue
  L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
  L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
  L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
  L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
 L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
    Quest 1: Find Official Document
    Gives You: Tomi's Contract
    Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
    Quest 2: Find The Star of Calimshan ruby
    Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
    Quest 3: Find The Ashes of Running Wolf
    Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
      Pick Pocket, Move Silently +2)

(B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer
  L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
  L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
  L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
    Quest 1: Find Leaven Bread Recipe
    Gives You: Boddyknock's Gem
    Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
    Quest 2: Find Prism Blossom Seed
    Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
    Quest 3: Find a dragon's scale
    Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

(B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian
  L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
  L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
  L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
  L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
  L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
  L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
 L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
    Quest 1: Find Uthgardt Iron Brooch
    Gives You: Daelan's Feather
    Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
    Quest 2: Find Great Axe with Notched Blade
    Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
    Quest 3: Find Uthgardt Ceremonial Spear
    Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear,
      Spell res 12)

(B.4) Grimgnaw - Male Dwarf Dominator Monk
  L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
  L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
  L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
  L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
  L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
  L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
 L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
 L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
 L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
    Quest 1: Find Alaganda's Silver Ring
    Gives You: Gringnaw's Gem
    Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10)
    Quest 2: Find Corpse Hand
    Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10)
    Quest 3: Find Blessed Dagger
    Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10,
      Immunity Level Drain)

(B.5) Linu La'Neral - Female Elf Benefactor Cleric
  L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
  L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
  L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
  L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
 L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
    Quest 1: Find Silver Chalice of Moonbow
    Gives You: Linu's Token (Flower)
    Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
    Quest 2: Find Journal of Synth La'neral
    Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
    Quest 3: Find Volcanis Oak Seed
    Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

(B.6) Sharwyn - Female Human Reconciler Bard
  L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
    Quest 1: Find Celestial Elixir
    Gives You: Sharwyn's Contract
    Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
    Quest 2: Find Lock of Nymph's Hair
    Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
    Quest 3: Find Tamorlyn's Song
    Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.1) Marrok's Forge (Chapter 1 - City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
  Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
  Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
  Rune Hammer +1 (War Hammer, Spell res 10)                             1799GP
  Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
  Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
  Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
  Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
  Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
Diamond
  Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
  Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
  Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)    2865GP
Dragon Blood
  Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
  Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
  Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
  Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
Fairy Dust
  Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
  Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
  Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
Gargoyle Skull
  Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
Ironwood
  Ironwood Mace +1 (Dire Mace, Weigth-40%)                               875GP
  Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
  Foundation +1 (Light Flail, DC14 Knock)                               2531GP
  Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
Special Holy Water
  Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
  Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
  Mace of Disruption +1 (+2 vs Undead)                                  1717GP

(C.2) Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
  Quartz Cystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
  Quartz Cystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
  Quartz Cystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
  Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
  Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.3) Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell.  You can only do this
once for each spell.

Spells that work
  Aid, Cure Light Wounds, Cure Serious Wounds
Spells that don't work
  Bless, Cure Moderate Wounds

(C.4) Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

  Water  Wind Stone  Fire
    N     N     N     N    Nothing
    N     N     N     Y    Potion of Lore
    N     N     Y     N    Potion of Barkskin
    N     N     Y     Y    Potion of Bull's Strength
    N     Y     N     N    Potion of Aid
    N     Y     N     Y    Potion of Cat's Grace
    N     Y     Y     N    Potion of Invisibility
    N     Y     Y     Y    Potion of Cure Serious Wounds
    Y     N     N     N    Potion of Cure Light Wounds
    Y     N     N     Y    Potion of Fox's Cunning
    Y     N     Y     N    Potion of Endurance
    Y     N     Y     Y    Nothing
    Y     Y     N     N    Potion of Cure Moderate Wounds
    Y     Y     N     Y    Potion of Speed
    Y     Y     Y     N    Potion of Clarity
    Y     Y     Y     Y    Bottle of Sewage

(C.5) Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
  Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
  Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
  Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
  Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
  Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.6) Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
  Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
  Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
  Rune Hammer +3 (War Hammer, Spell res 14)                            16815GP
  Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
    Light 10m)
  Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
  Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
  Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
    Elements)
  Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
Diamond
  Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical)        11060GP
  Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
  Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
Dragon Blood
  Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
  Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
  Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
  Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
Fairy Dust
  Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
  Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
  Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
Gargoyle Skull
  Silverbone Armor +2 (Half Plate, AC Armor+2, 15/+1)                   9710GP
Ironwood
  Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
  Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
  Foundation +4 (Light Flail, DC14 Knock)                                  0GP
  Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
    Keen, Discipline+2)
Special Holy Water
  Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
  Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
    Cast See Invisibility 2/day)
  Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

==============================================================================

(D) Stores

(D.1) General Store

Academy, Training Halls - Olgerd

  Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
    Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
    Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
    Summon Creature I, Daze

(D.2) General Store +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

  Ring of the Wood Elves
  ALL ARMOR +1 except Full Plate +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Moonstone Mask
  ALL WEAPONS +1
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Insight                     Periapt of Wisdom +1
  Amulet of Natural Armor +1          Wand of Missiles
  Wand of Negative Energy             Wand of Stinking Cloud
  Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
    Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
    Endurance, Restoration, Wall of Fire

(D.3) General Store +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

  Storm Armor                         Silvermane's Axe
  Blade of the Gladiator              The Dagger of Chaos
  ALL ARMOR +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Clear Thought +2
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Wand of Negative Energy             Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Harp of Pandemonium
  Harp of Haunting                    Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
    Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
    Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
    Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
    Raise Dead
  Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
    Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
    Minor Holy

(D.4) General Store +3

Beorunna's Well, Trading Post - Husher Clay

  ALL ARMOR +2
  ALL ARMOR +3 except Full Plate +3
  Full Plate +1
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL WEAPONS +2 except Dagger +2, Composite Shortbow +2, Composite Longbow +2
  ALL WEAPONS +3 except Dagger +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Periapt of Wisdom +2                Periapt of Wisdom +3
  Wand of Fire                        Wand of Lightning
  Wand of Arcane Disjunction          Wand of the Heavens
  Wand of Summoning                   Wand of Paralyzation
  Staff of Valmaxian                  Harp of Pandemonium
  Harp of Charming                    Harp of Haunting
  Instrument of the Winds             Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
    Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
    Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
    Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
    Raise Dead, Time Stop, Weird

(D.5) Weapon Store

City Core, Shining Knight Arms and Armor - Durga

  Large Shield +1                     Small Shield +1
  Padded Armor +1                     Breastplate +1
  Full Plate                          Boots of Striding +1
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
  Bracers of Dexterity +1
  Bullet of Screaming                 Fire Bullet
  Ice Arrow                           Bolt of Piercing

(D.6) Weapon Store +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

  Mirror Shield                       Darksteel Tower Shield
  Mithral Splint Mail                 Armor of the Stars
  Armor of Horus-Re
  ALL ARMOR +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Greater Archer's Belt
  Greater Brawler's Belt              Greater Swordsman's Belt
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2
  ALL WEAPONS +1 except Short Sword +1
  Giant's Bane                        Bullet of Smiting
  Bullet of Screaming                 Acid Arrow
  Fire Arrow                          Ice Arrow
  Bolt of Piercing                    Bolt of Fire
  Ring of Protection +2               Amulet of Natural Armor +2
  Potions: Antidote

(D.7) Weapon Store +2

Beorunna's Well, Mercenary Enclave - Rolkid

  Mithral Shield                      Shield of the Dragonslayer
  Elven Ceremonial Armor              Adamantine Breastplate
  Mirrored Armor                      Chainmail of Speed
  Squire's Defense                    Armor of Freedom
  ALL ARMOR +1 except Full Plate +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  Cloak of Protection +3              Boots of Striding +3
  Gauntlets of Ogre Power             Bracers of Armor +3
  ALL WEAPONS +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +3
  Amulet of Natural Armor +3
  Potions: Antidote, Cure Critical Wounds

(D.8) Weapon Store +3

City Core, Shining Knight Arms and Armor - Durga

  ALL ARMOR +3
  Small Shield +3                     Large Shield +3
  Tower Shield +3                     Cloak of Protection +5
  Gauntlets of Ogre Power             Bracers of Armor +5
  Boots of Striding +5
  ALL WEAPONS +3
  Composite Shortbow +2               Composite Longbow +3
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +5
  Amulet of Natural Armor +5
  Potions: Antidote, Cure Critical Wounds

(D.9) Temple Store

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

  Bracers of Armor +1                 Bracers of Dexterity +1
  Lesser Belt of Guiding Light        Belt of Inertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Striding +1                Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Banded Mail +1                      Cloak of Fortification +1
  Cloak of Movement
  Kama +1                             Light Flail +1
  Ring of Protection +1               Ring of Resistance +1
  Amulet of Natural Armor +1          Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
    Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

(D.10) Temple Store +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

  Armor of Comfort                    Protector
  Robes of the Old Order              Improved Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Dark Moon
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Elvenkind                  Boots of Striding +2
  Watchman's Helm                     Belt of Inertial Barrier
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Bracers of Dexterity +2             Bracers of Armor +2
  Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
  Cloak of Fortification +1           Cloak of Fortification +2
  Cloak of Movement
  Composite Shortbow +1               Composite Longbow +1
  Kama +1                             Kama +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Piercing Arrow                      Lightning Arrow
  Ice Arrow                           Fire Arrow
  Acid Arrow
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Lesser Ring of Power
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Lesser Amulet of Health             Amulet of Health
  Scarab of Protection +1             Scarab of Protection +2
  Lesser Amulet of the Master         Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
    Remove Disease, Silence

(D.11) Temple Store +2

Beorunna's Well, Temple of Tyr - Neurik

  Balduran's Armor                    Shield of the Holy
  Cloak of Fortification +2           Cloak of Fortification +3
  Robes of the Shining Hand +3        Improved Robes of the Old Order
  Robes of the Dark Moon              Boots of Striding +2
  Boots of Speed                      Gargoyle Boots
  Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
  Bracers of Armor +2                 Bracers of Dexterity +2
  Belt of Guiding Light               Greater Belt of Guiding Light
  Composite Shortbow +1               Composite Shortbow +2
  Composite Longbow +1                Composite Longbow +2
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Scholars                    Ring of Protection +2
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Power                       Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Amulet of Health                    Greater Amulet of Health
  Amulet of the Master                Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.12) Temple Store +3

City Core, Hall of Justice - Oleff

  Robes of the Shining Hand +5        Improved Robes of the Old Order
  Robes of the Dark Moon              Cloak of Fortification +3
  Boots of the Sun Soul +5            Boots of Striding +5
  Bracers of Dexterity +5             Bracers of Armor +5
  Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
  Composite Shortbow +2               Composite Shortbow +3
  Composite Longbow +2                Composite Longbow +3
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection
  Ring of Scholars                    Ring of Protection +5
  Ring of Resistance +3               Ring of Power
  Ring of Regeneration +4             Amulet of Natural Armor +5
  Scarab of Protection +5             Periapt of Wisdom +5
  Greater Amulet of Health            Amulet of the Master
  Wand of the Heavens                 Rod of Resurrection

(D.13) Druid Store

City Core by The Great Tree - Nyatar

  Cloak of the High Forest
  Studded Leather Armor +1            Small Shield +1
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Bullet of Smiting
  Ring of Protection +1               Periapt of Wisdom +1
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison

(D.14) Druid Store +1

Port Llast by Ballard's Grove - Ballard

  The Great Oak
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Spear +1                            Scythe +1
  Quarterstaff +1                     Sickle +1
  Club +1                             Scimitar +1
  Dagger +1                           Sling +1
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Ring of Protection +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.15) Druid Store +2

Beorunna's Well by Druid Grove - Yusam

  Ceremonial Uthgardt Belt
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Hide Armor +1                       Hide Armor +2
  Boots of Hardiness +2               Boots of Hardiness +3
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Sling +1                            Sling +2
  Dagger +1                           Dagger +2
  Sickle +1                           Sickle +2
  Club +1                             Club +2
  Scimitar +1                         Scimitar +2
  Spear +1                            Spear +2
  Quarterstaff +1                     Quarterstaff +2
  Scythe +1                           Scythe +2
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.16) Druid Store +3

City Core by The Great Tree - Nyatar

  Padded Armor +3                     Leather Armor +3
  Studded Leather Armor +3            Hide Armor +3
  Small Shield +3                     Large Shield +3
  Boots of Hardiness +3
  Spear +3                            Scythe +3
  Quarterstaff +3                     Sickle +3
  Club +3                             Scimitar +3
  Dagger +3                           Sling +3
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +5               Amulet of Natural Armor +5
  Periapt of Wisdom +5                Scarab of Protection +5
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.17) Rogue Store

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

  Bracer's of Armor +1                Bracer's of Dexterity +1
  Belt of Agility +1                  Mask of Persuasion
  Thieves Hood
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Poison Bolt
  Mild Poison Arrow                   Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
    Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
    Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

(D.18) Rogue Store +1

Port Llast - Shady Character
Luskan - Shady Character

  Shadow Legion Armor
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Thieves' Hood
  Mask of Persuasion                  Greater Mask of Persuasion
  Small Shield +1                     Bracers of Dexterity +2
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Short Sword +1                      Dagger +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Ring of Protection +2
  Potions: Speed
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

(D.19) Rogue Store +2

Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm

  Rogue Links
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Chain Shirt +1                      Chain Shirt +2
  Small Shield +1                     Small Shield +2
  Bracers of Armor +2                 Bracers of Armor +3
  Bracers of Dexterity +2             Bracers of Dexterity +3
  Belt of Agility +2                  Greater Mask of Persuasion
  Shortbow +1                         Shortbow +2
  Light Crossbow +1                   Light Crossbow +2
  Heavy Crossbow +1                   Heavy Crossbow +2
  Quarterstaff +1                     Quarterstaff +2
  Mace +1                             Mace +2
  Rapier +1                           Rapier +2
  Club +1                             Club +2
  Morningstar +1                      Morningstar +2
  Short Sword +1                      Short Sword +2
  Dagger +1                           Dagger +2
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Ring of Protection +2               Ring of Protection +3
  Potions: Speed
  Trap Kits:
    Minor Spike, Average Spike, Strong Spike, Deadly Spike, Minor Negative,
    Average Negative, Strong Negative, Deadly Negative, Minor Acid Splash,
    Average Acid Splash, Strong Acid Splash, Deadly Acid Splash, Minor Sonic,
    Average Sonic, Strong Sonic, Deadly Sonic, Minor Frost, Average Frost,
    Strong Frost, Deadly Frost, Minor Blob of Acid, Average Blob of Acid,
    Strong Blob of Acid, Deadly Bolb of Acid,  Minor Tangle, Average Tangle,
    Strong Tangle, Deadly Tangle, Minor Holy, Average Holy, Strong Holy,
    Deadly Holy, Minor Electrical, Average Electical, Strong Electrical,
    Deadly Electrical, Minor Fire, Average Fire, Strong Fire, Deadly Fire,
    Minor Gas, Average Gas, Strong Gas, Deadly Gas

(D.20) Magic Store

City Core, Cloaktower - Eltoora Sarptyl

  Mage's Battle Robe                  Adventure's Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Cloak of Fortification +1
  Bracers of Armor +1                 Boots of Striding +1
  Lesser Belt of Guiding Light
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Amulet of Natural Armor +1
  Scarab of Protection +1             Wand of Negative Energy
  Wand of Missiles
  Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
    Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
    Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
    Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
    Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
    Haste, Fireball, Magic Circle against Alignment, Dispel Magic

(D.21) Magic Store +1

Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber

  Mage's Battle Robe                  Greater Battle Robe
  Adventure's Robe                    Robe of Light
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Bracers of Armor +2                 Boots of Striding +2
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Golden Circlet                      Cloak of Protection +2
  Cloak of Fortification +1           Cloak of Fortification +2
  Nymph Cloak +2
  Light Crossbow +1                   Heavy Crossbow +1
  Mace +1                             Quarterstaff +1
  Sickle +1                           Sling +1
  Club +1                             Morningstar +1
  Spear +1                            Dagger +1
  Dart +1                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Scarab of Protection +2
  Amulet of Natural Armor +2          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Summoning
  Wand of Paralyzation                Rod of Terror
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
    Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
    Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
    Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
    Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
    Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
    Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
    Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
    Chain Lightning

(D.22) Magic Store +2

Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl

  Master Adventurer's Robe            Greater Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Cloak of Protection +3
  Cloak of Fortification +2           Cloak of Fortification +3
  Nymph Cloak +3                      Bracers of Armor +3
  Belt of Guiding Light               Greater Belt of Guiding Light
  Boots of Striding +3
  Light Crossbow +2                   Heavy Crossbow +2
  Mace +2                             Quarterstaff +2
  Sickle +2                           Sling +2
  Club +2                             Morningstar +2
  Spear +2                            Dagger +2
  Dart +2                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Protection +3               Scarab of Protection +3
  Amulet of Natural Armor +3          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling                    Staff of Power
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.23) Magic Store +3

City Core, Cloaktower - Eltoora Sarptyl

  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Nymph Cloak +5
  Cloak of Fortification +3           Cloak of Protection +5
  Bracers of Armor +5                 Boots of Striding +5
  Greater Belt of Guiding Light
  Light Crossbow +3                   Heavy Crossbow +3
  Mace +3                             Quarterstaff +3
  Sickle +3                           Sling +3
  Club +3                             Morningstar +3
  Spear +3                            Dagger +3
  Dart +3                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +5            Ring of Resistance +3
  Ring of Protection +5               Scarab of Protection +5
  Amulet of Natural Armor +5          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.24) Merchant Store

City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender

  Bracers of Armor +1                 Bracers of Dexterity +1
  Boots of Striding +1                Cloak of Protection +1
  Nymph Cloak +1
  Ring of Insight                     Ring of Protection +1
  Amulet of Natural Armor +1          Scarab of Protection +1
  Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

(D.25) Merchant Store +1

Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant

  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2                Cloak of Protection +2
  Nymph Cloak +2
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

(D.26) Other Stores

Port Llast, Eltoora's Lab - Saer Bodkin

  Robe of Light                       Robe of Acid Resistance
  Robe of Cold Resistace              Robe of Fire Resistance
  Wand of Missiles                    Wand of Sleep
  Wand of Fear                        Wand of Stinking Cloud
  Rod of Frost
  Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
    Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
  Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
    Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
    Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
    Cone of Cold, Chain Lightning

Port Llast, Alliance Arms Inn - Elaith Craulnober

  Dwarven Mirth                       Tagget's Talon
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Chain Shirt +1
  Small Shield +1                     Mask of Persuasion
  Thayvian Circlet                    Thieves' Hood
  Bracers of Dexterity +2             Belt of Hill Giant Strength
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Sickle +1                           Short Sword +1
  Dagger +1                           Piercing Arrow
  Bolt of Frostbite                   Bolt of Piercing
  Acid Arrow                          Fire Arrow
  Ice Arrow                           Mild Poison Arrow
  Mild Poison Bolt                    Poison Arrow
  Poison Bolt
  Amulet of Natural Armor +2          Ring of Protection +2
  Periapt of Wisdom +1                Wand of Sleep
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

Port Llast, Alliance Arms Inn - Alhelor

  Armor of the Wolf                   Woodcutter's Axe
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Bracers of Dexterity +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Paralytic Bolt                      Bolt of Fire
  Bolt of Piercing                    Piercing Arrow
  Lightning Arrow                     Ice Arrow
  Fire Arrow                          Acid Arrow
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Ring of Protection +1               Ring of Protection +2
  Belladonna
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Raise Dead, Resurrection

==============================================================================

(E) Items

Notes

 - $$$GP is the items selling price
 - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
   has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
   damage until 100 points of damage have been done by weapons less than +5.
 - Damage Resistance eg 15/- Acid ignore first 15 points of acid damage.
 - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
 - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
 - Keen doubles your critical hit range eg 19-20 becomes 17-20
 - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
 - Any weapon that does +1D6 elemental damage will glow!

(E.1) Tiny Weapons
  Dagger (Simple, 1D4 19-20/x2)                                            1GP
    Dagger +1                                                            567GP
    Dagger +2                                                           2527GP
    Dagger +3                                                           5888GP
    Tagget's Talon +1 (Keen)                                            2527GP
    Ice Talon +2 (+1D6 Cold dmg)                                        7623GP
    Pixie Lance +2 (DC14 Sleep 50%/2 rounds)                           10648GP
    Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds)                  10648GP
    Leech +5 (Vampiric +3)                                             28226GP
  Kukri (Exotic, 1D4 18-20/x2)                                             5GP
    Kukri +1                                                             571GP
    Kukri +2                                                            2531GP
    Kukri +3                                                            5892GP
    Neverwinter Kukri +2 (Fortitude+1)                                  4328GP
    Messenger Blade +2 (Keen)                                           5892GP
    Cutting Star +2 (+1D6 Fire dmg, DC14 Blindness 25%/3 rounds)       16133GP
  Shuriken (Exotic, 1D3 20/x2) x50                                         1GP
    Shuriken +1 x50                                                      140GP
    Shuriken +2 x50                                                      630GP
    Shuriken +3 x50                                                     1470GP
    Many Talons +1 (+1D4 Acid dmg vs Good, Vampiric+1) x6                 60GP
    Grains of Sand (DC14 Sleep 50%/2 rounds) x30                         420GP

(E.2) Small Weapons
  Dart (Simple, 1D4 20/x2) x50                                             1GP
    Dart +1 x50                                                           35GP
    Dart +2 x50                                                          630GP
    Dart +3 x50                                                         1470GP
    Ice Dart +1 (+1D4 Cold dmg) x28                                      314GP
    Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30                     378GP
  Handaxe (Martial, 1D6 20/x3)                                             4GP
    Handaxe +1                                                           570GP
    Handaxe +2                                                          2530GP
    Handaxe +3                                                          5891GP
    Ice Reaver +1 (+1 Cold dmg, 15/- Cold)                              3164GP
    Ice Reaver +3 (+1 Cold dmg, 15/- Cold)                             11914GP
    Woodcutter's Axe +2 (+3 vs Shapechanger)                            5952GP
  Kama (Exotic, 1D6 20/x2)                                                 1GP
    Kama +1                                                              567GP
    Kama +2                                                             2527GP
    Kama +3                                                             5888GP
    Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical)               3312GP
    Hideo's Kama +2 (Parry+2)                                           3206GP
    Empty Fields +1 (DC14 Doom 50%/2 rounds)                            5888GP
    Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds,          9650GP
      Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds)
  Light Crossbow (Simple, 1D8 19-20/x2)                                   24GP
    Light Crossbow +1                                                    165GP
    Light Crossbow +2                                                    655GP
    Light Crossbow +3                                                   1495GP
    Ruby Crossbow +3 (Cast Scare 1/day)                                 2125GP
    Crossbow of Affliction +4 (Mighty+3, +1D4 critical dmg)             5759GP
    Crossbow of Murder +5 (+2D6 critical dmg)                           6696GP
    Crossbow of the High Forest +4 (Regeneration+1)                     9867GP
    Crossbow of the Unicorn +5 (Haste - AC Dodge+4)                    24805GP
  Light Hammer (Martial, 1D4 20/x2)                                        1GP
    Light Hammer +1                                                      567GP
    Light Hammer +2                                                     2527GP
    Light Hammer +3                                                     5887GP
    Storm +1 (+1D4 Electrical dmg)                                      2205GP
    Storm +2 (+1D6 Electrical dmg, 10/- Electrical)                    11060GP
  Mace (Simple, 1D6 20/x2)                                                 3GP
    Mace +1                                                              569GP
    Mace +2                                                             2529GP
    Mace +3                                                             5890GP
    Mace of Disruption +1 (+2 vs Undead)                                1717GP
    Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)       6741GP
    Kiss of Sune +1 (DC14 Stun 50%/2 rounds)                            5890GP
    Petty's Tempest +2 (+1D6 Electrical dmg, DC14 Slow 50%/2 rounds)   12946GP
  Short Sword (Martial, 1D6 19-20/x2)                                      7GP
    Short Sword +1                                                       573GP
    Short Sword +2                                                      2533GP
    Short Sword +3                                                      5894GP
    Feyduster +1 (DC14 Daze 75%/1 round)                                1912GP
    Feyduster +2 (DC14 Sleep 50%/2 rounds)                             10654GP
    Ichthia's Neck-Knife +2 (Vampiric+3)                                7862GP
  Sickle (Simple, 1D6 20/x2)                                               4GP
    Sickle +1                                                            570GP
    Sickle +2                                                           2530GP
    Sickle +3                                                           5891GP
    Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)             1124GP
    Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)          5433GP
    Blacksoul Sickle +1 (Vampiric+2)                                    2399GP
    Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
  Sling (Simple, 1D4 20/x2)                                                1GP
    Sling +1                                                             142GP
    Sling +2                                                             632GP
    Sling +3                                                            1472GP
  Throwing Axe (Martial, 1D6 20/x2) x50                                    1GP
    Throwing Axe +1 x50                                                  140GP
    Throwing Axe +2 x50                                                  630GP
    Throwing Axe +3 x50                                                 1470GP
    Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30                      378GP
    Fire Axe +1 (+1D4 Fire dmg) x50                                      875GP
    Rifthome Axe +3 (Mighty+3) x18                                       825GP
    Axe of the Coming Storm +3 (+1D4 Electrical dmg) x1                   49GP
    Thunderbeast Axe +3 (+1D4 Sonic dmg) x10                             497GP

(E.3) Medium Weapons
  Bastard Sword (Martial, 1D10 19-20/x2)                                  24GP
    Bastard Sword +1                                                     590GP
    Bastard Sword +2                                                    2550GP
    Bastard Sword +3                                                    5911GP
    Lawgiver +1 (+3 vs Chaotic)                                         4902GP
  Battleaxe (Martial, 1D8 20/x3)                                           7GP
    Battleaxe +1                                                         573GP
    Battleaxe +2                                                        2533GP
    Battleaxe +3                                                        5894GP
    Sentinel +1 (Listen+2, Spot+2, Light 10m)                           1982GP
    Sentinel +3 (Listen+4, Spot+4, Cast True Seeing 1/day, Light 10m)  26295GP
    Silvermane's Axe +1 (Keen, Regeneration+1, Cast Raise Dead)        12740GP
    Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3)         13252GP
    Mordan's Withering Blade +3 (DC14 Wounding)                        16814GP
  Club (Simple, 1D6 20/x2)                                                 1GP
    Club +1                                                              567GP
    Club +2                                                             2527GP
    Club +3                                                             5887GP
    Gladiator's Club +1 (DC14 Daze 75%/1 round)                         1906GP
    Gladiator's Club +4 (DC14 Daze 75%/1 round)                        15136GP
    Will of the Lost +1 (Vampiric+3)                                    3866GP
    Watchman's Club +1 (Alertness Feat, Listen+2, Spot+2, Light 10m)    4133GP
    Tethir-Wood Cudgel +2 (+1D6 Acid dmg)                               7623GP
    Club of Smiting +1 (DC14 Slay Construct)                           10647GP
    The Angry Soul +3 (+1D6 Electrical dmg, DC14 Fear 50%/2 rounds)    19663GP
  Heavy Crossbow (Simple, 1D10 19-20/x2)                                  35GP
    Heavy Crossbow +1                                                    176GP
    Heavy Crossbow +2                                                    666GP
    Heavy Crossbow +3                                                   1506GP
    Feywarden Crossbow +2 (+5 vs Orcs)                                  2022GP
    Crossbow of Accuracy +5                                             4236GP
    Crossbow of Enchantment +3 (Cast Dominate Person)                   8121GP
    Glorious Revolution +2 (+5 vs Evil, Spell res 10)                   9157GP
    Graceblood Bow +5 (Haste - AC Dodge+4)                             24816GP
  Katana (Exotic, 1D10 19-20/x2)                                          28GP
    Katana +1                                                            594GP
    Katana +2                                                           2554GP
    Katana +3                                                           5915GP
    Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)              1603GP
    Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)             14203GP
    Kaga-To +1 (DC14 Daze 50%/2 rounds)                                 1933GP
  Light Flail (Martial, 1D8 20/x2)                                         5GP
    Light Flail +1                                                       571GP
    Light Flail +2                                                      2531GP
    Light Flail +3                                                      5892GP
    Foundation +1 (DC14 Knock)                                          2531GP
    Foundation +4 (DC14 Knock)                                             0GP
    Writ of the Vizier +1 (DC14 Fear 50%/2 rounds)                      2531GP
    Heirs of Osiris +1 (+4 vs Undead)                                   3596GP
    Flail of Destruction +2 (+1D6 Fire Damage)                          7627GP
    Eberond's Flail +2 (Spell res 14)                                  10652GP
  Longsword (Martial, 1D8 19-20/x2)                                       10GP
    Longsword +1                                                         576GP
    Longsword +2                                                        2536GP
    Longsword +3                                                        5897GP
    Astral Blade +1 (+1D4 Sonic dmg)                                    2215GP
    Astral Blade +2 (+1D10 Sonic dmg)                                  14343GP
    Blade of the Gladiator +2 (+1D6 Acid dmg)                           7632GP
  Magic Staff (Simple, 1D6 20/x2)
    Penhold Staff (Cast Hold Person, Remove Paralysis, Free Movement)   1243GP
    Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds,    1909GP
      Aid, only by Cleric)
    Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat,  1964GP
      Light 20m)
    Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor,    3107GP
      Protection from Alignment, only by Sorcerer, Wizard)
    Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement,  3182GP
      only by Sorcerer, Wizard)
    Staff of Command (Cast Dominate Person, Charm Person,               7442GP
      Charm Monster, Immunity Mind Spells)
    Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning,         20500GP
      Fireball, Ethereal Visage)
    Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP
      Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor)
  Morningstar (Simple, 1D8 20/x2)                                          5GP
    Morningstar +1                                                       571GP
    Morningstar +2                                                      2531GP
    Morningstar +3                                                      5892GP
    Drone +1 (DC14 Slow 50%/2 rounds)                                   2531GP
    Drone +4 (+1D6 Sonic dmg, DC14 Slow 50%/2 rounds)                  27788GP
    One of Many +1 (+1 Electrical dmg, Discipline+3)                    2235GP
    Bone Phoenix +1 (+1D6 Fire dmg)                                     3707GP
  Rapier (Martial, 1D6 18-20/x2)                                          14GP
    Rapier +1                                                            580GP
    Rapier +2                                                           2540GP
    Rapier +3                                                           5901GP
    Namarra +1 "Neversleep" (DC14 Daze 75%/1 round)                     1919GP
    Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds)                  10661GP
    Black Rider Quill +1 (Lore+4, Perform+4)                            2435GP
    Mercykiller Blade +2 (+1D6 Fire dmg vs Evil)                        4389GP
  Scimitar (Martial, 1D6 18-20/x2)                                        10GP
    Scimitar +1                                                          576GP
    Scimitar +2                                                         2536GP
    Scimitar +3                                                         5897GP
    Desert Wind +1 (+1D6 Fire dmg)                                      3712GP
    Desert Wind +2 (+1D10 Fire dmg)                                    14343GP
  Shortbow (Martial, 1D6 20/x3)                                           21GP
    Shortbow +1                                                          162GP
    Shortbow +2                                                          652GP
    Shortbow +3                                                         1492GP
    Composite Shortbow +1 (Mighty+3)                                     987GP
    Composite Shortbow +2 (Mighty+3)                                    2614GP
    Composite Shortbow +3 (Mighty+5)                                    5029GP
    Eaglebow +3 (Search+2, Spot+2)                                      2627GP
    Lesser Oathbow +3 (Mighty+3, +1D4 critical dmg)                     3927GP
    Lilting Note +3 (Mighty+3, Perform+8)                               6900GP
  Warhammer (Martial, 1D8 20/x3)                                           8GP
    Warhammer +1                                                         574GP
    Warhammer +2                                                        2534GP
    Warhammer +3                                                        5895GP
    Rune Hammer +1 (Spell res 10)                                       1799GP
    Rune Hammer +3 (Spell res 14)                                      16815GP
    Hammer of Justice +1 (+2 vs Chaotic)                                2921GP

Note - Rapiers are the only medium weapon that uses the DEX bonus of the
Weapon Finesse feat.

(E.4) Large Weapons
  Dire Mace (Exotic, 1D8/1D8 20/x2)                                       28GP
    Dire Mace +1                                                         594GP
    Dire Mace +2                                                        2554GP
    Dire Mace +3                                                        5915GP
    Ironwood Mace +1 (Weigth-40%)                                        875GP
    Ironwood Mace +3 (Weight-40%)                                       6755GP
    Stoutcorps Key +1 (STR+2)                                           7651GP
    Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)                          5915GP
  Double Axe (Exotic, 1D8/1D8 20/x3)                                      21GP
    Double Axe +1                                                        587GP
    Double Axe +2                                                       2547GP
    Double Axe +3                                                       5908GP
    Axe of the Tall Kin +1 (Light 10m)                                  1029GP
    Axe of the Tall Kin +3 (Light 10m)                                  7189GP
    Ascorian Double Axe (+1 vs Evil, Vampiric+3)                        2793GP
    Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1D8 critical dmg)     4011GP
    Bloodstone Double Axe +2 (Regeneration+1)                           9603GP
  Greataxe (Martial, 1D12 20/x3)                                          14GP
    Greataxe +1                                                          580GP
    Greataxe +2                                                         2540GP
    Greataxe +3                                                         5901GP
    Stonefire Axe +1 (+2 Fire dmg)                                      2219GP
    Stonefire Axe +2 (+1D6 Fire dmg)                                    7636GP
    Gruumsh Hand +2 (+1D6 Acid dmg vs Human, Parry+3)                   4601GP
  Greatsword (Martial, 2D6 19-20/x2)                                      35GP
    Greatsword +1                                                        601GP
    Greatsword +2                                                       2561GP
    Greatsword +3                                                       5922GP
    Harbinger Kin +1 (+2 Fire dmg)                                      2240GP
    Harbinger Kin +3 (+1D6 Fire dmg)                                   12978GP
    Blade of the Rashemi +2 (Spell res 10)                              4766GP
    The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3)   13280GP
  Halberd (Martial, 1D10 20/x3)                                            7GP
    Halberd +1                                                           573GP
    Halberd +2                                                          2533GP
    Halberd +3                                                          5894GP
    Ravager +1 (+1D6 Sonic dmg)                                         3709GP
    Ravager +4 (+1D6 Sonic dmg, DC14 Daze 50%/2 rounds)                25628GP
  Heavy Flail (Martial, 1D10 19-20/x2)                                    10GP
    Heavy Flail +1                                                       576GP
    Heavy Flail +2                                                      2536GP
    Heavy Flail +3                                                      5897GP
    Reaver +1 (+1D6 Cold dmg)                                           3712GP
    Reaver +2 (+1D10 Cold dmg)                                         14343GP
    Kintharsta +2 (DC14 Blindness 50%/2 rounds)                         8102GP
  Longbow (Martial, 1D8 20/x3)                                            52GP
    Longbow +1                                                           193GP
    Longbow +2                                                           683GP
    Longbow +3                                                          1523GP
    Composite Longbow +1 (Mighty+3)                                     1018GP
    Composite Longbow +2 (Mighty+3)                                     2646GP
    Composite Longbow +3 (Mighty+5)                                     5061GP
    Elven Court Bow +3 (Mighty+3)                                       3363GP
    Taralash +4 (Mighty+4, Spot+4, Haste - AC Dodge+4)                 33427GP
  Quarterstaff (Simple, 1D6 20/x2)                                         1GP
    Quarterstaff +1                                                      567GP
    Quarterstaff +2                                                     2527GP
    Quarterstaff +3                                                     5887GP
    Staff of Curing (Heal+5, Cast Cure Serious Wounds)                  1564GP
    Blackforest Staff (+1 vs Good, Vampiric +1, Cast Protection from    1894GP
      Alignment 3/day)
    Negastaff +1 (DC Blindness 25%/3 rounds)                            4032GP
    Aiedo Wither-Stick +1 (DC14 Ability Drain STR)                      8092GP
    Staff of Ascension +2 (Cast Entangle 3/day, +1 L2 Druid Spell,     19665GP
      Regeneration+1, AC Deflect+1, only by Druid)
  Scythe (Exotic, 2D4 20/x4)                                              12GP
    Scythe +1                                                            578GP
    Scythe +2                                                           2538GP
    Scythe +3                                                           5899GP
    Sea Reaver +1 (Cast Resist Elements)                                2626GP
    Sea Reaver +2 (+1D6 Sonic dmg vs Elemental, Cast Resist Elements)   6550GP
    Nature's Scythe +1 (+4 vs Human)                                    3603GP
    Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric +3)                7868GP
  Spear (Simple, 1D8 20/x3)                                                1GP
    Spear +1                                                             567GP
    Spear +2                                                            2527GP
    Spear +3                                                            5887GP
    Fey Spear +1 (DC14 Daze 75%/1 round)                                1906GP
    Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)        27783GP
    Black Kumade +2 (Spell res 10)                                      4732GP
    Briarspike +2 (+1D6 Acid dmg)                                       7623GP
    Spear of Withering +1 (DC14 Ability Drain CON)                      8092GP
    Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg)        13877GP
  Two-Bladed Sword (Exotic, 1D8/1D8 19-20/x2)                             70GP
    Two-Bladed Sword +1                                                  636GP
    Two-Bladed Sword +2                                                 2596GP
    Two-Bladed Sword +3                                                 5957GP
    Uthgardt Ceremonial Blade +1 (Keen)                                 2596GP
    Uthgardt Ceremonial Blade +2 (+1D6 Cold dmg, Keen, Discipline+2)   14497GP
    Sword of Bao (+1D6 Fire dmg)                                        1441GP
    Blade of the Red Masque +1 (DC14 Poison 1D2 CON)                    5957GP
    Blade of Corellon +3 (Heal+2, Spot+2)                               8066GP

(E.5) Ammunition
  Bullet x99                                                               1GP
    Bullet of Smiting (+1D6 Bludgeoning dmg) x99                         658GP
    Ice Bullet (+1D6 Cold dmg) x99                                       658GP
    Lightning Bullet (+1D6 Electrical dmg) x99                           658GP
    Fire Bullet (+1D6 Fire dmg) x99                                      658GP
    Giant's Bane (+1D6 Piercing dmg, +1D6 vs Giant) x99                  970GP
    Farel's Gold (+1D4 Acid dmg, DC14 Slow 50%/2 rounds) x99            1212GP
    Bullet of Screaming (+1D4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
  Arrow x99                                                                1GP
    Arrow of the Vampire (Vampiric+2) x99                                311GP
    Acid Arrow (+1D6 Acid dmg) x99                                       658GP
    Ice Arrow (+1D6 Cold dmg) x99                                        658GP
    Lightning Arrow (+1D6 Electrical dmg) x99                            658GP
    Fire Arrow (+1D6 Fire dmg) x99                                       658GP
    Piercing Arrow (+1D6 Piercing dmg) x99                               658GP
    Mild Poison Arrow (DC14 CON-1D2) x99                                1386GP
    Poison Arrow (DC14 CON-1D2, STR-1D2) x99                            5544GP
  Bolt x99                                                                 1GP
    Paralytic Bolt (DC14 Stun 50%/2 rounds) x99                          346GP
    Bolt of Frostbite (+1D4 Cold dmg) x99                                242GP
    Bolt of Lightning (+1D4 Electrical dmg) x99                          242GP
    Bolt of Fire (+1D6 Fire dmg) x99                                     658GP
    Bolt of Piercing (+1D6 Piercing dmg) x99                             658GP
    Mild Poison Bolt (DC14 CON-1D2) x99                                 1386GP
    Poison Bolt (DC14 CON-1D2, STR-1D2) x99                             5544GP

(E.6) Robes
  Robe (AC0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%)         1GP
    Robe of Light (Light 15m)                                             56GP
    Robe of Acid Resistance (15/- Acid)                                  131GP
    Robe of Cold Resistance (15/- Cold)                                  171GP
    Robe of Electrical Resistance (15/- Electrical)                      217GP
    Robe of Fire Resistance (15/- Fire)                                  268GP
    Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m)         5385GP
  Sorcerer and Wizard Robes
    Mage's Battle Robe (Concentration+2, Spellcraft+2, Spell res 10)     766GP
    Greater Battle Robe (AC Armor+2 vs Evil, Spell res 14, Spellcraft+3 5516GP
      Concentration+3, Light 10m)
    Adventure's Robe (5/+1)                                             2187GP
    Master Adventurer's Robe (10/+3)                                   10206GP
    Crystal Robes (AC Armor+3, CON-1, Spell Foucs Divination Feat,     10055GP
      Spell res 14, also by Bard)
    Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration,    12642GP
      Enchantment, Evocation, Illusion, Necromancy Feats, Spell res 10)
    White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,    17076GP
      Universal+1, Spell res 10, only by Good)
    Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,     17076GP
      Universal+1, Spell res 10, only by Neutral)
    Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,    17076GP
      Universal+1, Spell res 10, only by Evil)
  Monk Robes
    Robes of the Shining Hand +1 (AC Armor+1, Listen-1)                  229GP
    Robes of the Shining Hand +2 (AC Armor+2, Listen-1)                 1023GP
    Robes of the Shining Hand +3 (AC Armor+3, Listen-1)                 2384GP
    Robes of the Shining Hand +5 (AC Armor+5, Listen-1)                 6807GP
    Robes of the Old Order (5/+1)                                       2187GP
    Improved Robes of the Old Order (AC Armor+2, 5/+1)                  6203GP
    Robes of the Dark Moon (Haste - AC Dodge+4, Concentration-1)        4287GP

(E.7) Light Armor
  Padded Armor (AC1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)      1GP
    Padded Armor +1 (AC Armor+1)                                         231GP
    Padded Armor +2 (AC Armor+2)                                        1025GP
    Padded Armor +3 (AC Armor+3)                                        2385GP
    Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic)                4819GP
    Mirrored Armor (AC Armor+3, Spell res 14)                           7439GP
    Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
  Leather Armor (AC2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)    3GP
    Leather Armor +1 (AC Armor+1) red                                    233GP
    Leather Armor +2 (AC Armor+2) black & white                         1026GP
    Leather Armor +3 (AC Armor+3)                                       2387GP
    Aurumvorax Armor (AC Armor+2, 5/- Piercing, 5/- Slashing)           4501GP
    The Great Oak (AC Armor+2, +4 vs Giants)                            4691GP
    Shadow Legion Armor (AC Armor+4, Hide+5)                            5915GP
    Greenleaf (AC Armor+5, Hide+5)                                      8788GP
    Squire's Defense (AC Armor+2, STR+3)                                9872GP
  Studded Leather Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell 20%)    5GP
    Studded Leather Armor +1 (AC Armor+1)                                234GP
    Studded Leather Armor +2 (AC Armor+2) blue                          1028GP
    Studded Leather Armor +3 (AC Armor+3)                               2389GP
    Armor of Thorns (AC Armor+2, Cast Vampiric Touch 1/day)             2603GP
    Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, Spell res 14)  4953GP
    Rogue Links (AC Armor+3, Hide+6, Move Silently+6)                   5745GP
    Storm Armor (AC Armor+3, 10/- Fire, 10/- Sonic, Spell res 10)       8102GP
  Hide Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%)       5GP
    Hide Armor +1 (AC Armor+1)                                           234GP
    Hide Armor +2 (AC Armor+2) black                                    1028GP
    Hide Armor +3 (AC Armor+3)                                          2389GP

(E.8) Medium Armor
  Scale Mail (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)      35GP
    Scale Mail +1 (AC Armor+1)                                           264GP
    Scale Mail +2 (AC Armor+2)                                          1058GP
    Scale Mail +3 (AC Armor+3)                                          2419GP
    Armor of Horus-Re (AC Armor+3, 10/- Electrical, 10/- Sonic)         5733GP
    Broewende Family Armor (AC Armor+1, 5/- Acid, 5/- Fire,             6958GP
      Immunity Mind Spells)
    Armor of Command (AC Armor+3, CHA+2, Persuade+5)                   11050GP
    Dragon Armor (AC Armor+5, Universal+3)                             22631GP
  Chain Shirt (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)     35GP
    Chain Shirt +1 (AC Armor+1)                                          264GP
    Chain Shirt +2 (AC Armor+2)                                         1058GP
    Chain Shirt +3 (AC Armor+3)                                         2419GP
  Brestplate (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)      52GP
    Brestplate +1 (AC Armor+1)                                           282GP
    Brestplate +2 (AC Armor+2)                                          1075GP
    Brestplate +3 (AC Armor+3)                                          2436GP
    Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)  2865GP
    Chromatic Breastplate +3 (AC Armor+3, Armor+5 vs Dragon, Elemental) 7171GP
    Adamantine Breastplate (AC Armor+2, 5/+1)                           6255GP
  Chainmail (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)       52GP
    Chainmail +1 (AC Armor+1)                                            282GP
    Chainmail +2 (AC Armor+2)                                           1075GP
    Chainmail +3 (AC Armor+3)                                           2436GP
    Chainmail of Speed (AC Armor+2, Haste)                              9552GP

(E.9) Heavy Armor
  Banded Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     70GP
    Banded Mail +1 (AC Armor+1)                                          299GP
    Banded Mail +2 (AC Armor+2)                                         1093GP
    Banded Mail +3 (AC Armor+3)                                         2454GP
  Splint Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     70GP
    Splint Mail +1 (AC Armor+1)                                          299GP
    Splint Mail +2 (AC Armor+2)                                         1093GP
    Splint Mail +3 (AC Armor+3)                                         2454GP
    Armor of Comfort (AC Armor+2, Heal+2, Weight-80%)                   2170GP
    Rainbow Armor (AC Armor+1, 10/- Cold, 10/- Electrical, 10/- Fire)   2882GP
    White Dragon Armor (AC Armor+3, Weight-20%, 20/- Cold)              4631GP
    Mithral Splint Mail (AC Armor+4, Weight-60%)                        5150GP
    Scales of Truth +1 (AC Armor+1, Cast See Invisibility 1/day,        1696GP
      Fortitude+1)
    Scales of Truth +3 (AC Armor+3, Cast See Invisibility 2/day,        6661GP
      Fortitude+2)
  Half Plate (AC7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     210GP
    Half Plate +1 (AC Armor+1)                                           439GP
    Half Plate +2 (AC Armor+2)                                          1233GP
    Half Plate +3 (AC Armor+3)                                          2594GP
    Whitebone Armor (AC Armor+2)                                        1233GP
    Silverbone Armor (AC Armor+2, 15/+1)                                9710GP
    Gnomish Magnetic Armor (AC Armor+1, Spell res 12)                   1768GP
    Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration,        5290GP
      Divination, Enchantment, Evocation Feats)
    Delver's Armor (AC Armor+2, Universal+2)                            6050GP
    Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)               17903GP
  Full Plate (AC8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%)     525GP
    Full Plate +1 (AC Armor+1)                                           754GP
    Full Plate +2 (AC Armor+2)                                          1548GP
    Full Plate +3 (AC Armor+3)                                          2909GP
    Enkidu's Armor (AC Armor+1, 5/- Piercing, 5/- Slashing)             3048GP
    Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%)               11638GP
    Armor of Freedom (AC Armor+3, Freedom)                             15817GP

(E.10) Shields
  Small Shield (AC Base+1, Penalty 1, Spell Failure 5%)                    3GP
    Small Shield +1 (AC Shield+1)                                        232GP
    Small Shield +2 (AC Shield+2)                                       1026GP
    Small Shield +3 (AC Shield+3)                                       2387GP
    Shield of the Watch (AC Shield+2 vs Human)                           318GP
    Shield of Dawn (AC Shield+2 vs Undead, Light 10m)                    549GP
    Dwarven Mirth (AC Shield+1, CHA+2)                                  3609GP
    Hearth Shield (AC Shield+3, 15/- Fire)                              4253GP
    Protector (AC Shield+2, 5/+1)                                       6206GP
    Mithral Shield (AC Shield +2, Freedom)                             11414GP
  Large Shield (AC Base+2, Penalty 2, Spell Failure 15%)                  17GP
    Large Shield +1 (AC Shield+1)                                        247GP
    Large Shield +2 (AC Shield+2)                                       1040GP
    Large Shield +3 (AC Shield+3)                                       2401GP
    Mirror Shield (AC Shield+3, Spell res 12)                           5368GP
    Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m)      5961GP
    Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)           6640GP
    Shield of the Holy (AC Shield+4, Extra Turning Feat)                7947GP
  Tower Shield (AC Base+3, Penalty 10, Spell Failure 50%)                 35GP
    Tower Shield +1 (AC Shield+1)                                        264GP
    Tower Shield +2 (AC Shield+2)                                       1058GP
    Tower Shield +3 (AC Shield+3)                                       2419GP
    Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
    Darksteel Tower Shield (AC Shield+2, +4 vs Good)                    4723GP
    Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)              8996GP

(E.11) Helmets
  Helmet (Concentration+1)                                                 5GP
  Mask of Persuasion (CHA+1, Persude+3, Light 10m)                      1373GP
  Greater Mask of Persuasion (CHA+2, Persude+5, Light 10m)              4094GP
  Thieves Hood (Immunity Poison & Knockdown, Open Locks+2, Search+2     1933GP
    only by Rogue)
  Shukenja Helm (+1 L0-L2 Sorcerer Spell, only by Sorcerer)             1611GP
  Moonstone Mask (Listen, Search, Spot+5, Darkvision)                   2985GP
  Watchman's Helm (Listen, Search, Spot+8, Light 10m, Concentration 0)  3540GP
  Thayvian Circlet (INT+2, Universal+1)                                 4651GP
  Golden Circlet (Immunity Mind Spells, Will+1, Spell res 10)           6792GP

(E.12) Gauntlets, Gloves and Bracers
  Gloves of Animal Handling (Animal Empathy+3, only by Druid, Ranger)     45GP
  Gloves of Concentration (Concentration+3)                               45GP
  Gloves of Discipline (Disipline+3)                                      45GP
  Gloves of the Minstrel (Perform+3, only by Bard)                        45GP
  Gloves of Spellcraft (Spellcraft+3, only by Cleric, Druid, Sorcerer,    45GP
    Wizard)
  Gloves of Swordplay (Parry+3)                                           45GP
  Greater Gloves of Animal Handling (Animal Empathy+6, only by Druid,    181GP
    Ranger)
  Greater Gloves of Concentration (Concentration+6)                      181GP
  Greater Gloves of Discipline (Discipline+6)                            181GP
  Greater Gloves of the Minstrel (Perform+6, only by Bard)               181GP
  Greater Gloves of Spellcraft (Spellcraft+6, only by Cleric, Druid,     181GP
    Sorcerer, Wizard)
  Greater Gloves of Swordplay (Parry+6)                                  181GP
  Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2)   322GP
  Gauntlets of Locking Grip (Discipline+8, Ambidexterity Feat)          2118GP
  Lesser Gauntlets of Ogre Power (STR+1)                                 504GP
  Gauntlets of Ogre Power (STR+2)                                       2016GP
  Bracers of Dexterity +1 (DEX+1)                                        504GP
  Bracers of Dexterity +2 (DEX+2)                                       2016GP
  Bracers of Dexterity +3 (DEX+3)                                       4536GP
  Bracers of Dexterity +4 (DEX+4)                                       8064GP
  Bracers of Dexterity +5 (DEX+5)                                      12600GP
  Bracers of Armor +1 (AC Armor+1)                                       229GP
  Bracers of Armor +2 (AC Armor+2)                                      1023GP
  Bracers of Armor +3 (AC Armor+3)                                      2384GP
  Bracers of Armor +5 (AC Armor+5)                                      6807GP
  Gloves of the Yellow Rose +1 (+1 Electrical dmg, only by Monk)         332GP
  Gloves of the Yellow Rose +2 (+1 Electrical dmg, only by Monk)         761GP
  Gloves of the Yellow Rose +3 (+1 Electrical dmg, only by Monk)        1365GP
  Gloves of the Yellow Rose +5 (+1 Electrical dmg, only by Monk)        3097GP
  Wonderous Gloves (WIS-1, +1 L0-L3 Bard Spell, only by Bard)           1435GP

(E.13) Belts and Girdles
  Archer's Belt (5/- Piercing)                                           307GP
  Brawler's Belt (5/- Bludgeoning)                                       307GP
  Swordsman's Belt (5/- Slashing)                                        307GP
  Greater Archer's Belt (20/- Piercing)                                 2768GP
  Greater Brawler's Belt (20/- Bludgeoning)                             2768GP
  Greater Swordsman's Belt (20/- Slashing)                              2768GP
  Sash of Shimmering (Spell res 12)                                      591GP
  Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m)        941GP
  Belt of Guiding Light (Immunity Death Magic, Light 10m)               5054GP
  Greater Belt of Guiding Light (Immunity Fear, Death Magic,           16279GP
    Search, Listen, Spot, Lore+4, Light 15m)
  Belt of Inertial Barrier (AC Deflect+1, Piercing Vulnerability 25%,   2523GP
    5/- Bludgeoning, 5/- Slashing)
  Encircling Scale (Darkvision, Cast Poison, Immunity Poison)           3959GP
  Belt of Hill Giant Strength (STR+3)                                   4536GP
  Belt of Frost Giant Strength (STR+4)                                  8064GP
  Belt of Fire Giant Strength (STR+5)                                  12600GP
  Belt of Agility +1 (DEX+1, Freedom)                                   9464GP
  Belt of Agility +2 (DEX+2, Freedom)                                  14336GP
  Girdle of Holy Might (+1 L5-L7 Cleric Spell, only by Cleric)          9647GP
  Ceremonial Uthgardt Belt (Fortitude+5, Immunity Death Magic Disease) 20671GP

(E.14) Boots
  Boots of Reflexes +1 (Reflex+1)                                        120GP
  Boots of Reflexes +2 (Reflex+2)                                        534GP
  Boots of Reflexes +3 (Reflex+3)                                       1243GP
  Boots of Reflexes +4 (Reflex+4)                                       2249GP
  Boots of Reflexes +5 (Reflex+5)                                       3550GP
  Boots of the Sun Soul +1 (AC Dodge+1, only by Monk)                    229GP
  Boots of the Sun Soul +2 (AC Dodge+2, only by Monk)                   1023GP
  Boots of the Sun Soul +3 (AC Dodge+3, only by Monk)                   2384GP
  Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk)           22456GP
  Boots of Striding +1 (CON+1)                                           504GP
  Boots of Striding +2 (CON+2)                                          2016GP
  Boots of Striding +3 (CON+3)                                          4536GP
  Boots of Striding +4 (CON+4)                                          8064GP
  Boots of Striding +5 (CON+5)                                         12600GP
  Boots of Hardiness +1 (CON+1, AC Dodge+1)                             1414GP
  Boots of Hardiness +2 (CON+2, AC Dodge+2)                             5912GP
  Boots of Hardiness +3 (CON+3, AC Dodge+3)                            13497GP
  Boots of Elvenkind (DEX+2, Move Silently+10)                          4536GP
  Boots of Speed (Haste - AC Dodge+4)                                   7000GP
  Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin)              7831GP
  Dragon Slippers (DEX+2, Spell res 10, Immunity Fear & Knockdown)      8233GP

(E.15) Cloaks
  Cloak of Protection vs Good (AC Deflect+2 vs Good)                     316GP
  Cloak of Protection vs Evil (AC Deflect+2 vs Evil)                     316GP
  Greater Cloak of Protection vs Good (AC Deflect+5 vs Good)            2101GP
  Greater Cloak of Protection vs Evil (AC Deflect+5 vs Evil)            2101GP
  Greater Cloak of Protection vs Law (AC Deflect+5 vs Lawful)           2101GP
  Greater Cloak of Protection vs Chaos (AC Deflect+5 vs Chaotic)        2101GP
  Cloak of Protection +1 (AC Deflect+1)                                  229GP
  Cloak of Protection +2 (AC Deflect+2)                                 1023GP
  Cloak of Protection +3 (AC Deflect+3)                                 2384GP
  Cloak of Protection +4 (AC Deflect+4)                                 4312GP
  Cloak of Protection +5 (AC Deflect+5)                                 6807GP
  Cloak of Fortification +1 (AC Deflect+1, Universal+1)                 1310GP
  Cloak of Fortification +2 (AC Deflect+2, Universal+2)                 5840GP
  Cloak of Fortification +3 (AC Deflect+3, Universal+3)                13606GP
  Cloak of Elvenkind (Hide+10)                                           504GP
  Nymph Cloak +1 (CHA+1)                                                 504GP
  Nymph Cloak +2 (CHA+2)                                                2016GP
  Nymph Cloak +3 (CHA+3)                                                4536GP
  Nymph Cloak +5 (CHA+5)                                               12600GP
  Cloak of the High Forest (AC Deflection+2, Fortitude+1 only by Druid) 1843GP
  Many-Starred Cloak (10/- Fire, 10/- Electrical, Concentration+2,      1351GP
    Light 10m, only by Bard, Sorcerer, Wizard)
  Cloak of Movement (Freedom)                                           5400GP

(E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
  Copper Necklace                                                         35GP
  Silver Necklace                                                        175GP
  Gold Necklace                                                          980GP
  Glittering Necklace (Light 15m)                                         56GP
  Amulet of Electrical Resistance (20/- Electrical)                      359GP
  Amulet of Will +1 (Will+1)                                             120GP
  Amulet of Will +2 (Will+2)                                             534GP
  Amulet of Will +3 (Will+3)                                            1243GP
  Amulet of Will +4 (Will+4)                                            2249GP
  Amulet of Will +5 (Will+5)                                            3550GP
  Amulet of Natural Armor +1 (AC Natural+1)                              229GP
  Amulet of Natural Armor +2 (AC Natural+2)                             1023GP
  Amulet of Natural Armor +3 (AC Natural+3)                             2384GP
  Amulet of Natural Armor +4 (AC Natural+4)                             4312GP
  Amulet of Natural Armor +5 (AC Natural+5)                             6807GP
  Scarab of Protection +1 (Universal+1)                                  443GP
  Scarab of Protection +2 (Universal+2)                                 1974GP
  Scarab of Protection +3 (Universal+3)                                 4599GP
  Scarab of Protection +4 (Universal+4)                                 8318GP
  Scarab of Protection +5 (Universal+5)                                13130GP
  Periapt of Wisdom +1 (WIS+1)                                           504GP
  Periapt of Wisdom +2 (WIS+2)                                          2016GP
  Periapt of Wisdom +3 (WIS+3)                                          4536GP
  Periapt of Wisdom +4 (WIS+4)                                          8064GP
  Periapt of Wisdom +5 (WIS+5)                                         12600GP
  Necklace of Prayer Beads (Cast Cure Serious Wounds, Remove Disease,   4911GP
    Remove Blindness/Deafness, Bless, only by Cleric, Druid, Paladin, Ranger)
  Amulet of Power (Spell Penetration Feat, +1 L3-L5 Wizard Spell, only  6699GP
    by Wizard)
  Lesser Amulet of Health (Immunity Disease, Poison)                    1400GP
  Amulet of Health (Immunity Disease, Level/Ability Drain, Poison)      4287GP
  Greater Amulet of Health (Immunity Disease, Level/Ability Drain,      9831GP
    Poison, Regeneration+1)
  Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore,   2187GP
    Persuade+2, Spell res 12)
  Amulet of the Master (Disable Trap, Open Lock, Search, Persuade,     15246GP
    Lore+6, Spell res 16)
  Talisman of Pure Good (WIS+3, CHA+3, Spell res 12, only by Good)     25287GP
  Talisman of Pure Evil (WIS+3, CHA+3, Spell res 12, only by Evil)     25287GP

(E.17) Rings
  Copper Ring                                                              8GP
  Silver Ring                                                             43GP
  Gold Ring                                                              174GP
  Ring of Jade (Light 15m)                                                70GP
  Ring of Cyan (Light 15m)                                                70GP
  Ring of Crimson (Light 15m)                                             70GP
  Ring of Crimson (Light 20m)                                            109GP
  Ring of Insight (Lore+5)                                               157GP
  Ring of Scholars (Lore+5, Light 15m)                                   437GP
  Ring of Fortitude +2 (Fortitude+2)                                     667GP
  Ring of Fortitude +4 (Fortitude+4)                                    2811GP
  Ring of Fortitude +5 (Fortitude+5)                                    4438GP
  Ring of Protection +1 (AC Deflect+1)                                   287GP
  Ring of Protection +2 (AC Deflect+2)                                  1279GP
  Ring of Protection +3 (AC Deflect+3)                                  2980GP
  Ring of Protection +4 (AC Deflect+4)                                  5390GP
  Ring of Protection +5 (AC Deflect+5)                                  8508GP
  Ring of Resistance +1 (Universal+1, Light 15m)                        1017GP
  Ring of Resistance +2 (Universal+2, Light 15m)                        3369GP
  Ring of Resistance +3 (Universal+3, Light 15m)                        7087GP
  Ring of Clear Thought +1 (INT+1)                                       630GP
  Ring of Clear Thought +2 (INT+2)                                      2520GP
  Ring of Clear Thought +3 (INT+3)                                      5670GP
  Ring of Clear Thought +5 (INT+5)                                     15750GP
  Ring of Invisibility (Cast Invisibility 3/day)                        2264GP
  Lesser Ring of Power (5/- Cold, Electrical, Fire, Regeneration+1)     3460GP
  Ring of Power (15/- Cold, Electrical, Fire, Regeneration+1, Freedom) 29149GP
  Ring of Elemental Resistance (15/- Acid, Cold, Electrical, Fire)      3872GP
  Ring of the Wood Elves (Spell res 16)                                 3937GP
  Ring of Holiness (+1 L0-L4 Cleric Spell, only by Cleric)              4692GP
  Ring of Magic Defences (Spellcraft+2, Cast Dispel Magic 1/day,        5148GP
    Spell res 14)
  Ring of Yusam (10/- Bludgeoning, Improved Evasion Feat, Light 15m)   12173GP
  Ring of Regeneration (Regeneration+2)                                 6317GP
  Ring of Regeneration (Regeneration+4)                                30117GP

(E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
  Note: Wands are only usable by Bard, Sorcerer and Wizard
  Wand of Negative Energy (Cast Negative Energy Ray)                     197GP
  Wand of Lesser Summoning (Cast Summon Creature II)                     210GP
  Wand of Missiles (Cast Magic Missile)                                  350GP
  Wand of Sleep (Cast Sleep)                                             525GP
  Wand of Fire (Cast Fireball)                                          1772GP
  Wand of Lightning (Cast Lightning Bolt)                               1772GP
  Wand of Fear (Cast Fear)                                              2559GP
  Wand of Stinking Cloud (Cast Stinking Cloud)                          2559GP
  Wand of Arcane Disjunction (Cast Dispel Magic)                        2953GP
  Wand of Paralyzation (Cast Hold Monster)                              3307GP
  Wand of Summoning (Cast Summon Creature IV)                           3307GP
  Wand of the Heavens (Cast Flame Strike, only by Cleric, Paladin)      3307GP
  Rod of Frost (Cast Ray of Frost unlimited/day)                         105GP
  Rod of the Ghost (Cast Ghostly Visage 1/day)                           945GP
  Rod of Terror (Cast Fear, Scare)                                      2953GP
  Rod of Reversal (Cast Dispel Magic, Greater Dispelling)               5414GP
  Rod of Beguiling (Cast Charm Person, Dominate Person)                 5600GP
  Rod of Resurrection (Cast Resurrection)                              10749GP
  Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)                    2263GP
  Harp of Pandemonium (Cast Confusion, Daze)                            3248GP
  Harp of Haunting (Cast Animate Dead, Fear, Scare)                     4626GP
  Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
  Instrument of the Winds (Cast Elemental Swarm)                       18072GP

(E.19) Potions
  Cure Light Wounds                                                        7GP
  Cure Moderate Wounds                                                    11GP
  Cure Serious Wounds                                                     23GP
  Cure Critical Wounds                                                    98GP
  Bless                                                                   14GP
  Barkskin                                                                28GP
  Aid                                                                     42GP
  Lore                                                                    42GP
  Invisibility                                                            42GP
  Lessor Restoration                                                      42GP
  Clarity                                                                 42GP
  Bull's Strength                                                         42GP
  Cat's Grace                                                             42GP
  Endurance                                                               42GP
  Fox's Cunning                                                           42GP
  Owl's Wisdom                                                            42GP
  Eagle's Splendor                                                        42GP
  Antidote                                                               105GP
  Speed                                                                  105GP
  Heal                                                                   462GP

(E.20) Scrolls Innate Level 0
     B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
     1 to 9 is the level that class casts the spell as
                                                         B C D P R S W
  Cure Minor Wounds (Conjuration)                        0 0 0 - - - -
  Daze (Enchantment)                                     0 - - - - 0 0     3GP
  Light (Evocation)                                      0 0 0 - - 0 0     3GP
  Ray of Frost (Conjuration)                             - - - - - 0 0     1GP
  Resistance (Abjuration)                                0 0 0 1 - 0 0    14GP
  Virtue (Transmutaion)                                  - 0 0 1 - - -

(E.21) Scrolls Innate Level 1
  Bless (Enchantment)                                    - 1 - 1 - - -
  Burning Hands (Transmutation)                          - - - - - 1 1    14GP
  Charm Person (Enchantment)                             1 - - - - 1 1     4GP
  Color Spray (Illusion)                                 - - - - - 1 1    14GP
  Cure Light Wounds (Conjuration)                        1 1 1 1 1 - -
  Doom (Enchantment)                                     - 1 - - - - -
  Entangle (Transmutation)                               - - 1 - 1 - -
  Grease (Conjuration)                                   1 - 1 - 1 1 1    14GP
  Identify (Divination)                                  1 - - - - 1 1    42GP
  Mage Armor (Conjuration)                               1 - - - - 1 1    14GP
  Magic Missile (Evocation)                              - - - - - 1 1     9GP
  Negative Energy Ray (Necromancy)                       - 2 - - - 1 1     7GP
  Protection from Alignment (Abjuration)                 1 1 - 1 - 1 1    14GP
  Ray of Enfeeblement (Necromancy)                       - - - - - 1 1    14GP
  Remove Fear (Abjuration)                               - 1 - - - - -
  Sanctuary (Abjuration)                                 - 1 - - - - -
  Scare (Necromancy)                                     1 1 - - - 1 1    14GP
  Sleep (Enchantment)                                    1 - 1 - 2 1 1    14GP
  Summon Creature I (Conjuration)                        1 1 1 - 1 1 1    14GP

(E.22) Scrolls Innate Level 2
  Aid (Enchantment)                                      - 2 - 2 3 - -
  Barkskin (Transmutaion)                                - - 2 - - - -
  Blindness/Deafness (Enchantment)                       2 3 - - - 2 2    42GP
  Bull's Strength (Transmutation)                        2 2 2 2 - 2 2    42GP
  Cat's Grace (Transmutation)                            2 - - - 2 2 2    42GP
  Charm Person or Animal (Enchantment)                   - - 2 - - - -    14GP
* Clarity (Necromancy)                                   2 3 - - - 3 3    42GP
  Cure Moderate Wounds (Conjuration)                     2 2 3 3 3 - -
  Darkness (Evocation)                                   2 2 - - - 2 2    42GP
* Eagle's Splendor (Transmutation)                       2 2 - 2 - 2 2    42GP
  Endurance (Transmutation)                              - 2 - - - 2 2    42GP
  Endure Elements (Abjuration)                           - 1 1 1 - 1 1    14GP
# Find Traps (Divination)                                3 2 - - - 3 3
  Flame Lash (Evocation)                                 - - 2 - - - -
* Fox's Cunning (Transmutation)                          2 2 - - - 2 2    42GP
* Ghostly Visage (Illusion)                              2 - - - - 2 2    42GP
  Ghoul Touch (Necromancy)                               - - - - - 2 2    42GP
  Hold Animal (Enchantment)                              - - 2 - 2 - -
  Hold Person (Enchantment)                              2 2 - - - 3 3    42GP
  Invisibility (Illusion)                                2 - - - - 2 2    42GP
  Knock (Transmutation)                                  - - - - - 2 2    42GP
  Lesser Dispel (Abjuration)                             1 2 2 - - 2 2    42GP
  Lesser Restoration (Conjuration)                       - 2 2 - - - -    42GP
  Melf's Acid Arrow (Conjuration)                        - - - - - 2 2    42GP
* Owl's Wisdom (Transmutation)                           2 2 - - - 2 2    42GP
  Remove Paralysis (Conjuration)                         - 2 - 2 - - -
* Resist Elements (Abjuration)                           - 2 2 2 2 2 2    42GP
  See Invisibility (Divination)                          2 - - - - 2 2    42GP
  Silence (Illusion)                                     2 2 - - - - -    42GP
  Sound Burst (Evocation)                                2 2 - - - - -    42GP
* Summon Creature II (Conjuration)                       2 2 2 - 2 2 2    42GP
* Ultravision (Transmutation)                            2 2 1 - 1 2 2    42GP
  Web (Conjuration)                                      - - - - - 2 2    42GP

(E.23) Scrolls Innate Level 3
  Animate Dead (Necromancy)                              - 3 - - - 5 5   105GP
* Bestow Curse (Transmutation)                           3 3 - - - 4 4   105GP
  Call Lightning (Evocation)                             - - 3 - - - -
  Charm Monster (Enchantment)                            3 - - - - 4 4   105GP
  Clairaudience/Clairvoyance (Divination)                3 - - - - 3 3   105GP
* Confusion (Enchantment)                                3 - - - - 4 4   105GP
  Contagion (Necromancy)                                 - 3 3 - - 4 4   105GP
  Cure Serious Wounds (Conjuration)                      3 3 4 4 4 - -
  Dispel Magic (Abjuration)                              3 3 4 3 - 3 3   105GP
  Dominate Animal (Enchantment)                          - - 3 - - - -
  Fear (Necromancy)                                      3 - - - - 4 4   105GP
  Fireball (Evocation)                                   - - - - - 3 3   105GP
  Flame Arrow (Conjuration)                              - - - - - 3 3   105GP
  Haste (Transmutation)                                  3 - - - - 3 3   105GP
  Invisibility Purge (Evocation)                         - 3 - - 3 - -
  Invisibility Sphere (Illusion)                         3 - - - - 3 3   105GP
  Lightning Bolt (Evocation)                             - - - - - 3 3   105GP
  Magic Circle Against Alignment (Abjuration)            3 3 - 3 - 3 3   105GP
* Negative Energy Burst (Necromancy)                     - - - - - 3 3   175GP
  Negative Energy Protection (Abjuration)                - 3 - - - - -
  Neutralize Poison (Conjuration)                        4 4 3 4 3 - -   105GP
  Poison (Necromancy)                                    - 4 3 - - - -
  Prayer (Conjuration)                                   - 3 - 3 - - -
  Protection from Elements (Abjuration)                  - 3 3 - 2 3 3    63GP
  Remove Blindness/Deafness (Divination)                 - 3 - 3 - 4 4   105GP
* Remove Curse (Abjuration)                              3 3 - - - 4 4   105GP
  Remove Disease (Conjuration)                           3 3 3 - 3 - -    70GP
  Searing Light (Evocation)                              - 3 - - - - -
  Slow (Transmutation)                                   3 - - - - 3 3   105GP
  Stinking Cloud (Conjuration)                           - - - - - 3 3   105GP
  Summon Creature III (Conjuration)                      3 3 3 - 3 3 3   105GP
  Vampiric Touch (Necromancy)                            - - - - - 3 3    70GP

(E.24) Scrolls Innate Level 4
  Cure Critical Wounds (Conjuration)                     4 4 5 - - - -
  Death Ward (Necromancy)                                - 4 5 4 - - -
  Dismissal (Abjuration)                                 4 4 - - - 5 5   196GP
  Divine Power (Evocation)                               - 4 - - - - -
  Dominate Person (Enchantment)                          4 - - - - 5 5   196GP
  Elemental Shield (Evocation)                           - - - - - 4 4   196GP
* Enervation (Necromancy)                                - - - - - 4 4   196GP
# Evard's Black Tentacles (Conjuration)                  - - - - - 4 4
  Flame Strike (Evocation)                               - 5 4 - - - -
  Freedom of Movement (Abjuration)                       - 4 4 4 4 - -
  Hammer of the Gods (Evocation)                         - 4 - - - - -
  Hold Monster (Enchantment)                             4 - 4 - - 5 5   196GP
# Ice Storm (Evocation)                                  6 - 5 - - 4 4
  Improved Invisibility (Illusion)                       4 - - - - 4 4   196GP
  Lesser Spell Breach (Abjuration)                       - - - - - 4 4   196GP
  Minor Globe of Invulnerability (Abjuration)            - - - - - 4 4   196GP
  Phantasmal Killer (Illusion)                           - - - - - 4 4   196GP
  Polymorph Self (Transmutation)                         - - - - 4 4 4   196GP
  Restoration (Conjuration)                              - 4 - - - - -   196GP
  Shadow Conjuration (Illusion)                          - - - - - 4 4   196GP
  Summon Creature IV (Conjuration)                       4 4 4 - 4 4 4   196GP
  Stoneskin (Abjuration)                                 - - 4 - - 4 4   196GP
  Wall of Fire (Evocation)                               - - 5 - - 4 4   252GP
  War Cry (Enchantment)                                  4 - - - - - -

(E.25) Scrolls Innate Level 5
  Awaken (Transmutation)                                 - - 5 - - - -
  Circle of Doom (Necromancy)                            - 5 - - - - -
  Cloudkill (Conjuration)                                - - - - - 5 5   315GP
  Cone of Cold (Evocation)                               - - - - - 5 5   233GP
# Energy Buffer (Abjuration)                             6 - 6 - - 5 5
  Ethereal Visage (Illusion)                             5 - - - - 6 6   315GP
* Feeblemind (Divination)                                - - - - - 5 5   315GP
  Greater Shadow Conjuration (Illusion)                  - - - - - 5 5   315GP
  Healing Circle (Conjuration)                           5 5 6 - - - -
* Lesser Mind Blank (Abjuration)                         - - - - - 5 5   315GP
  Lesser Planar Binding (Conjuration)                    - - - - - 5 5   315GP
  Lesser Spell Mantle (Abjuration)                       - - - - - 5 5   315GP
* Mind Fog (Enchantment)                                 5 - - - - 5 5   315GP
  Raise Dead (Conjuration)                               - 5 - - - - -   315GP
  Slay Living (Necromancy)                               - 5 5 - - - -
  Spell Resistance (Abjuration)                          - 5 5 - - - -
  Summon Creature V (Conjuration)                        5 5 5 - - 5 5   315GP
  True Seeing (Divination)                               - 5 7 - - 6 6   315GP

(E.26) Scrolls Innate Level 6
  Acid Fog (Conjuration)                                 - - - - - 6 6   462GP
  Blade Barrier (Evocation)                              - 6 - - - - -
  Chain Lightning (Evocation)                            - - - - - 6 6   462GP
  Circle of Death (Necromancy)                           - - - - - 6 6   462GP
# Create Undead (Necromancy)                             - 6 - - - 8 8
  Globe of Invulnerability (Abjuration)                  - - - - - 6 6   462GP
  Greater Dispelling (Abjuration)                        5 6 6 - - 6 6   245GP
  Greater Spell Breach (Abjuration)                      - - - - - 6 6   462GP
  Greater Stoneskin (Transmutation)                      - - 6 - - 6 6   462GP
  Harm (Necromancy)                                      - 6 7 - - - -
  Heal (Conjuration)                                     - 6 7 - - - -
# Legend Lore (Divination)                               4 - - - - 6 6
  Mass Haste (Enchantment)                               6 - - - - 6 6   462GP
  Planar Binding (Conjuration)                           - - - - - 6 6   462GP
  Shades (Illusion)                                      - - - - - 6 6   462GP
  Summon Creature VI (Conjuration)                       6 6 6 - - 6 6   462GP
* Tenser's Transformation (Transmutation)                - - - - - 6 6   462GP

(E.27) Scrolls Innate Level 7
  Aura of Vitality (Transmutation)                       - - 7 - - - -
* Control Undead (Necromancy)                            - 6 - - - 7 7   637GP
  Creeping Doom (Conjuration)                            - - 7 - - - -
  Delayed Blast Fireball (Evocation)                     - - - - - 7 7   637GP
  Destruction (Necromancy)                               - 7 - - - - -
  Finger of Death (Necromancy)                           - - 8 - - 7 7   637GP
  Fire Storm (Evocation)                                 - 8 7 - - - -
  Greater Restoration (Necromancy)                       - 7 - - - - -   637GP
  Mordenkainen's Sword (Transmutation)                   - - - - - 7 7   637GP
  Power Word Stun (Divination)                           - - - - - 7 7   637GP
  Prismatic Spray (Evocation)                            - - - - - 7 7   637GP
* Protection from Spells (Enchantment)                   - - - - - 7 7   637GP
  Regenerate (Conjuration)                               - 7 6 - - - -
  Resurrection (Conjuration)                             - 7 - - - - -   637GP
# Shadow Shield (Illusion)                               - - - - - 7 7
  Spell Mantle (Abjuration)                              - - - - - 7 7   637GP
* Summon Creature VII (Conjuration)                      - 7 7 - - 7 7   637GP
  Word of Faith (Evocation)                              - 7 - - - - -

(E.28) Scrolls Innate Level 8
  Aura Versus Alignment (Abjuration)                     - 8 - - - - -
  Create Greater Undead (Necromancy)                     - 8 - - - - -
  Greater Planar Binding (Conjuration)                   - - - - - 8 8   840GP
  Horrid Wilting (Necromancy)                            - - - - - 8 8   840GP
  Incendiary Cloud (Evocation)                           - - - - - 8 8   840GP
* Mass Blindness and Deafness (Illusion)                 - - - - - 8 8   840GP
* Mass Charm (Enchantment)                               - - - - - 8 8   840GP
  Mass Heal (Conjuration)                                - 8 9 - - - -
  Mind Blank (Abjuration)                                - - - - - 8 8   840GP
  Nature's Balance (Transmutation)                       - - 8 - - - -
  Premonition (Divination)                               - - 8 - - 8 8   840GP
  Summon Creature VIII (Conjuration)                     - 8 8 - - 8 8   840GP
  Sunbeam (Evocation)                                    - 8 8 - - - -

(E.29) Scrolls Innate Level 9
  Dominate Monster (Enchantment)                         - - - - - 9 9  1071GP
  Elemental Swarm (Conjuration)                          - - 9 - - - -
  Energy Drain (Necromancy)                              - 9 - - - 9 9  1071GP
* Gate (Conjuration)                                     - 9 - - - 9 9  1071GP
  Greater Spell Mantle (Abjuration)                      - - - - - 9 9  1071GP
  Implosion (Evocation)                                  - 9 - - - - -
* Meteor Swarm (Evocation)                               - - - - - 9 9  1071GP
* Mordenkainen's Disjunction (Abjuration)                - - - - - 9 9  1071GP
  Power Word Kill (Divination)                           - - - - - 9 9  1071GP
* Shapechange (Transmutation)                            - - 9 - - 9 9  1071GP
  Storm of Vengeance (Conjuration)                       - 9 9 - - - -
  Summon Creature IX (Conjuration)                       - 9 9 - - 9 9  1071GP
  Time Stop (Transmutation)                              - - - - - 9 9  1071GP
* Wail of the Banshee (Necromancy)                       - - - - - 9 9  1071GP
  Weird (Illusion)                                       - - - - - 9 9  1071GP

# Wizard spells that do not exist in scroll form
* Wizard scrolls that cannot be be bought from a store (but you can find some)
  Note: The only way to get them in your spellbook is when leveling up
        (there are 34 in total and a L20 Wizard can choose 36)

(E.30) Trap Kits
                                 Minor DC  Average DC   Strong DC   Deadly DC
  Spike                            2GP  5      7GP 20     11GP 25   1427GP 35
  Acid Splash                      9GP 15     27GP 20     45GP 25    109GP 30
  Sonic                            9GP 15     27GP 20     45GP 25    109GP 30
  Frost                            9GP 15     27GP 20     45GP 25    109GP 30
  Negative                        14GP 15     43GP 20     71GP 25    171GP 30
  Holy                            14GP 15     43GP 20     71GP 25    171GP 30
  Tangle                          27GP 15     84GP 20    138GP 25    336GP 30
  Blob of Acid                    56GP 15    171GP 25    283GP 30    686GP 35
  Fire                           109GP 20    336GP 25    555GP 30   1344GP 35
  Electrical                     181GP 20    555GP 25    918GP 30   2222GP 35
  Gas                            350GP 30   1072GP 35   1772GP 45   4287GP 45

(E.31) Gems
  Greenstone                                                               2GP
  Malachite                                                                2GP
  Fire Agate                                                               3GP
  Phenalope                                                                7GP
  Aventurine                                                               7GP
  Amethyst                                                                14GP
  Fluorspar                                                               17GP
  Garnet                                                                  42GP
  Alexandrite                                                             50GP
  Topaz                                                                   87GP
  Sapphire                                                               350GP
  Fire Opal                                                              525GP
  Diamond                                                                700GP
  Ruby                                                                  1050GP
  Emerald                                                               1400GP

(E.32) Miscellaneous
  Ale                                                                      1GP
  Wine                                                                     1GP
  Spirits                                                                  2GP
  Books                                                                    2GP
  Torch Low (Light 10m)                                                    1GP
  Torch Normal (Light 15m)                                                 1GP
  Torch Bright (Light 20m)                                                 2GP
  Belladonna (Protection from Shapechanger attacks, 1 use)                 7GP
  Healer's Kit +1                                                         17GP
  Healer's Kit +3                                                         21GP
  Healer's Kit +6                                                         32GP
  Healer's Kit +10                                                        60GP
  Thieves Tools +1                                                         5GP
  Thieves Tools +3                                                        49GP
  Thieves Tools +6                                                       196GP
  Thieves Tools +10                                                      546GP
  Large Box                                                                5GP
  Magic Bag 20% (Weight-20%)                                              92GP
  Magic Bag 40% (Weight-40%)                                             201GP
  Magic Bag 60% (Weight-60%)                                             355GP
  Magic Bag 80% (Weight-80%)                                             551GP
  Bag of Holding (Weight-100%)                                           792GP
  The Phylactery of Karlat Jhareg (Cast Sanctuary 1/day)                 315GP

==============================================================================

(F) Unanswered Questions

What divine spells create potions in Charwood, Castle Jhareg Quint's Chambers
How do you open the locked door in Colmarr's Shop in Luskan

Mystery Items - does anyone know what to do with the following
  Top - This is a child's toy (spinning) top.
  Rags - These rags are nothing more than dirty, moldly pieces of cloth

I did not find these items whilst playing but they are available in the game
  Ladymist Talon +1 (Kukri, Cast Stinking Cloud, Immunity Cone of Cold)
  Sharpshadow Blade +1 (Kukri, Hide+2, Move Silently+2)
  Stars of Ojy-do (Shuriken +1, +1D4 Cold dmg)
  Dragon's Tail (Shuriken +2, +1D4 Fire dmg)
  Shining Light (Shuriken +2, DC14 Daze 50%/2 rounds)
  Acid Dart +1 (+1D4 Acid dmg)
  Asp's Nest +1 (Dart, DC14 Poison 1D2 CON)
  Dart of Accuracy +5
  Blood Rust Axe +2 (Handaxe, +1D6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
  Ember's Axe +2 (Handaxe, +4 vs Outsider)
  Offhand Axe +3 (Handaxe, +1D6 Sonic dmg, Two-Weapon Fighting Feat)
  Imaskari Kama +1 (+1D4 Acid dmg, Discipline+1)
  Daraz Hammer +1 (Light Hammer, +1 Sonic dmg, +1D8 Sonic dmg vs Goblinoid)
  Forge Fire +2 (Light Hammer, +1D6 Fire dmg)
  Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
  Hammer of Blasting +3 (Light Hammer, +1D6 Electrical dmg, DC14 Knock)
  Fist of the Legion +1 (Mace, DC14 Stun 50%/2 rounds)
  Planar Mace +2 (Mace, +4 vs Outsider)
  Soldier's Might +2 (Mace, +1D4 Cold dmg, Immunity Mind Spells)
  Breath of the Maiden +1 (Short Sword, DC14 Poison 1D2 CON)
  Short Sword of Quickness +1 (+1D6 Electrical dmg, Haste)
  The Lucky One +1 (Short Sword, Improved Evasion Feat)
  Blightbringer Lineage (Sickle, +1 vs Good, DC14 Disease Demon Fever)
  Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning Feat)
  Charming Sling +3 (CHR+2)
  Sling of Force +3 (STR+2, Mighty+3)
  Sling of Arvoreen +4 (Mighty+4, Freedom)
  Sling of Seeking +5
  Sunlight Sling +2 (+3 vs Undead, Light 10m)
  Tempertuppin's Ever-Thrower +1 (Sling, +1D6 Fire dmg unlimited ammo)
  Dragonslayer +1 (Bastard Sword, +5 vs Dragon, +1D10 Sonic dmg vs Dragon)
  Discord +2 (Bastard Sword, +1D6 Sonic dmg, DC14 Confusion 50%/2 rounds)
  Nameless Light +2 (Bastard Sword, +5 vs Evil, +1D6 Electrical dmg vs Evil)
  Bloodletter +4 (Bastard Sword, DC14 Wounding, Vampiric+2)
  Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
  Deepstone Progeny +2 (Battleaxe, Immunity Death Spells)
  Master Li's Way +2 (Katana, +1D4 Acid, Keen)
  Divine Fury +3 (Katana, +1D6 Electrical, DC14 Stun 50%/2 rounds)
  Blade of the Elements +3 (Katana, DC14 Slay Elemental)
  Cold Iron Blade +1 (Longsword, +1D6 Cold dmg, Fortitude+1)
  Angurvadal +2 "Flame Tongue" (Longsword, +1D6 Fire dmg)
  Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1D6 Fire dmg vs Evil)
  Soulrazor Minion +3 (Longsword, +1D6 Acid dmg vs Good, Vampiric+2)
  Circling Star +2 (Morningstar, +1D6 Electrical dmg, Animal Empathy+4)
  Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
  Rapier of the High Road +1 (+1D6 Acid, Keen)
  Bleederkin +2 (Rapier, DC14 Wounding)
  Scimitar of Speed +1 (+1D6 Sonic dmg, Haste)
  Ula's Heart +2 (Scimitar, DC14 Fear 50%/2 rounds, Keen)
  Laughing Blade +2 (Scimitar, +1 Cold dmg, DC14 Confusion 50%/2 rounds)
  Shimmering Blade +2 (Scimitar, Parry+5)
  Tansheron's Bow +1 (Shortbow, +1D6 Lightning dmg unlimited ammo)
  Phantom Bow +3 (Shortbow, Mighty+3, Haste, Cast Phantasmal Killer)
  Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
  Hammer of Thunderbolts +5 (Warhammer, +1D6 Electrical dmg,
    DC14 Stun 75%/1 round)
  Rift Hammer +1 (Warhammer, +1D6 Sonic dmg)
  Ebon Dire Mace +1 (DC14 Ability Drain STR)
  Krotan's Skullcrusher +1 (Dire Mace, +1D6 Cold dmg vs Goblinoid, Half-Orc,
    Orc)
  Red Tiger Double Axe +2 (Dodge Feat)
  Netherese Axe +1 (Greataxe, Listen+10, Lore+10, Spell res 10)
  Re's Redemption +2 (Greataxe, +4 vs Orcs, +1D6 Electrical dmg vs Evil)
  Axe of the Culling +3 (Greataxe, +1D6 Fire dmg, DC14 Dispel Magic)
  Vermin's Bane +1 (Greatsword, +4 vs Vermin)
  Shining Light of Lathander +2 (Greatsword, Cast Searing Light 1/day,
    Light 15m)
  Gemsword +3 (Greatsword, +1D6 Electrical dmg)
  Arc Asunder +1 (Halberd, +1D6 Electrical dmg, Parry+4, Light 10m)
  Will of Atar +1 (Halberd, +1D6 Fire dmg)
  Water's Edge +1 (Halberd, DC14 Slay Elemental)
  Dragon's Breath +4 (Halberd, +1D6 Fire dmg, DC14 Stun 75%/1 round)
  Asp Flail +1 (Heavy Flail, +1D6 Acid dmg)
  Flail of Stars +2 (Heavy Flail, +1D6 Electrical dmg, DC14 Slow 75%/1 round)
  Flail of Jergal +3 (Heavy Flail, +1D6 Cold dmg vs Good)
  Longarm +2 (Longbow, STR+2, Bludgeoning)
  North Wind Bow +3 (Longbow, Mighty+3, 20/- Cold)
  Ripper +3 (Longbow, Mighty+4, Immunity Mind Spells)
  King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
  Death's Handmaiden +4 (Scythe, Keen, Vampiric+3)
  Heartwood Spear +4 (+1D6 Acid dmg, DC14 Daze 75%/1 round)
  Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)

  Robes of the Shining Hand +4 (AC0, AC Armor+4, Listen-1)
  Armor of Fleetness (AC1, AC Armor+3, Haste Feat)
  Aslyferund Elven Chain (AC1, AC Armor+3, 5/+1, only by Elf, Half-Elf)
  Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
  Armor of Loyalty (AC3, AC Armor+1, Immunity Charm Person, Dominate Person)
  Kumakawa (AC3, AC Armor+3, Improved Evasion Feat)
  Doron's Mistake (AC5, AC Armor+2, Fortitude+3, Weight-20%)
  Elven Chainmail (AC5, AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
  Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
  Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
  Shield of the Wisp Hunter (Small Shield, AC Shield+2, 10/- Electrical)
  Dragon Shield (Large Shield, AC Shield+2, 10/- Acid, Cold, Electrical, Fire)
  Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
  Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
  Imaskari Shield (Tower Shield, AC Shield+2, Spell res 10)
  Hastsezini's Shield (Tower Shield, AC Shield+5, only by Lawful)
  Bracers of Armor +4 (AC Armor+4)
  Gloves of the Hin Fist +1 (+1 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +2 (+2 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +3 (+2 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +4 (+1D4 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +5 (+1D6 Sonic dmg, only by Monk)
  Gloves of the Long Death +1 (+1 Cold dmg, only by Monk)
  Gloves of the Long Death +2 (+2 Cold dmg, only by Monk)
  Gloves of the Long Death +3 (+2 Cold dmg, only by Monk)
  Gloves of the Long Death +4 (+1D4 Cold dmg, only by Monk)
  Gloves of the Long Death +5 (+1D6 Cold dmg, only by Monk)
  Belt of Agility +3 (DEX+3, Freedom)
  Belt of Agility +4 (DEX+4, Freedom)
  Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk)
  Cloak of Protection vs Law (AC Deflect+2 vs Lawful)
  Cloak of Protection vs Chaos (AC Deflect+2 vs Chaotic)
  Nymph Cloak +4 (CHA+4)
  Amulet of Acid Resistance (20/- Acid)
  Amulet of Cold Resistance (20/- Cold)
  Amulet of Fire Resistance (20/- Fire)
  Ring of Clear Thought +4 (INT+4)
  Ring of Fortitude +1 (Fortitude+1)
  Ring of Fortitude +3 (Fortitude+3)
  Saintsblood Pearl (Cast Restoration, Cure Light, Moderate, Serious and
    Critical Wounds)

==============================================================================

(G) Addendum (and other things)

Chapter 2 - The Search for the Cult

After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest.  The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt".  When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.

Somewhere soon after Host Tower Ambassadors' Quarters and before Level 7 I
picked up a blank journal entry containing the error m2qE_Main.

In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys.  However, once you get and use one key you can
retrive it from the Divining Pool for 1GP

Minor Game Errors
 - Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
   Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
 - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
   7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
 - Omission in Create Undead description "Innate Level:" should read "Innate
   Level: ?" - you tell me ;)
 - The Great Oak armor incorrectly lists "Charges: 50"
 - Bone Phoenix morningstar incorrectly lists "Charges: 50"
 - Foundation +4 Light Flail has a value of 0GP
 - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
   should be the Black Lion tribe (the text version is correct).
 - Aribeth says "through the door to the south" when it should be the east
   (the text version is correct).

Manual Errors
 - UK Manual is missing the Endure Elements and Ultravsion spells
 - Manual is missing Circle of Doom level 5 Cleric spell
 - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
 - Cure Moderate Wounds can be cast by Paladins as level 3
 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
 - Flame Strike is cast as level 5 for Cleric, not level 4
 - Hammer of the Gods is a level 4 spell for Cleric and not Druid
 - Greator Restoration is a level 7 spell for Cleric and not Druid
 - Control Undead can be cast by Clerics as level 6

Bugs
 - You do not need to have the henchman item for it to be upgraded
 - You can get some rewards many times buy pausing and talking
 - Selling ammunition gives you unlimited gold.  If you equip 99 arrows and
   have another 1 arrow in your inventory, then when you sell the 99 arrows
   you will get the gold for them but you will now have 99 arrows in your
   inventory having lost only 1 arrow.  Do this several times with poison
   arrows and you will soon have a fortune.

I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
What about Erb Jansen (Luskan) and Jan Jansen (BG2)

==============================================================================

(H) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.
Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Ross Glenn, Jon Pfeffer, Michael Kirkley, Marc-André Benoit,
Trebor

0.02.08.01
  First Release
0.02.08.03
  Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
  Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
  Completed Peninsula
0.02.08.13
  Completed Blacklake
0.02.08.19
  Completed Docks and City Core, many more items and values added
1.02.08.24
  Completed Chapter 1
1.02.08.25
  Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
  More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
  Chapter 2 the South Road, moved a couple of things around
1.02.09.04
  Sorted the spell list including several corrections, rewrote a couple of
  sections, added maps
1.02.09.10
  Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
  Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
  Completed Chapter 2 :)
2.02.09.26
  Started Chapter 3, added some great items in Appendix C.6. This is now the
  largest Neverwinter Nights FAQ on www.gamefaqs.com and it's not even
  finished.
2.02.09.29
  Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
  Completed Chapter 3 and Appendix B
4.02.10.05
  Completed Chapter 4, the game and most of this FAQ
4.02.10.18
  Added many outstanding items into Appendix F, expanded Appendix A.  This is
  the final release with the exception of any corrections.

==============================================================================

(I) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions I would love to hear from you (please mention the
revision number in your message).

  duncanclay@msn.com (or duncanclay@mail.com)

I have also done Area Guides for Baldur's Gate and Tales of the Sword Coast
available from the same place you got this file or
  http://www.gamefaqs.com/features/recognition/6889.html

Oh, and please don't copy my work,

Duncan Clay

  aka Naranek Angmar - Male Moon Elf Crusader Rogue-2/Wizard-17/Fighter-1

Quote from a commoner in Beorunna's Well
  "You can't run around the camp with nothing on, even if you are a big hero!"

                                    ^^\o/^^

The Spoiler Centre